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Sanyo SCP-5300

 & Jim Louderback jim_louderback@ziffdavis.com

Our team tests, rates, and reviews more than 1,500 products each year to help you make better buying decisions and get more from technology.

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 - Sanyo SCP-5300
4.0 Excellent

Pros & Cons

Sanyo SCP-5300 Specs

Screen Size 2.1

These days, cell phone makers seem to be jamming as much functionality as they can into digital phones. We've seen devices with everything from PDA capabilities to integrated FM radios and MP3 players to computer games. Anything manufacturers can't build in, they offer as an add-on, such as the snap-on digital camera. Now even this has been integrated, and we got our hands on one of the first camera/mobile phones—the Sanyo SCP-5300 ($400 street plus service fee). It's on the big side for a clamshell phone, but we did have a whole lot of fun carrying it around.

No matter what's been squeezed inside, a mobile phone must first excel at making calls. The SCP-5300 certainly scores in this regard. We placed calls from all over Los Angeles, New York City and San Francisco, and it worked well everywhere. The dual-band, tri-mode phone works on Sprint's CDMA-based PCS network and can roam on other analog and digital CDMA systems. Unlike many Nokia and Sony Ericsson phones, the SCP-5300 has a pull-up antenna. This can increase range, but is also easier to snap off—and expensive to replace.

Most likely because of the integrated digital camera and flash, the unit is a bit larger than many of the clamshell phones available today. The 4.13-ounce phone, at 3.7 by 1.9 by 1.1 inches (HWD), is about 40 percent larger in total volume than the popular Samsung SPH-A500, for example. And perhaps because of the extra bulk, finding the right listening angle took us a few tries. The built-in speaker is loud enough, but our ears often covered up the single tiny sound hole, forcing us to shift the phone around until we could hear comfortably. A multihole design would help somewhat, but if you use a headset, this is no big deal.

The clamshell design will appeal to people who like to protect a phone's screen and buttons. And you'll want to protect this screen—a gorgeous bright 2.1-inch color TFT that can display 65,536 colors. It was a joy to look at.

Sanyo claims 2.7 hours of talk time (we got around 2.5) with the bundled battery and about 10 and one half days of standby time. A high-capacity lithium ion battery should add 50 percent more time.

Traversing the phone's menu system is reasonably easy. The circular, four-button navigation button and center Select button are easy to use. We kept using the left-arrow portion of the navigation circle to go back to previous menus, although Sanyo includes a Back button located underneath the navigation keys. But once we got used to this change, we adjusted just fine.

Although decent, the navigation keys just aren't responsive enough for the bundled action games, which is a shame. Missile Command, a bowling game called Reversi!, and Ms. Pac-Man come with the phone, but the sluggish keys just couldn't keep us away from Inky, Pinky, Blinky, and Clyde.

You'll also find a Web browser, screen savers, SMS chat capability, and basic PDA features including an address book and calendar. There's even a PCS Business Connection feature that hooks up to corporate Microsoft Outlook and Lotus Notes systems to let you read your mail and check appointments on the go. You can use the Internet connectivity to download games and ring tones, among other things.

SMALL CAMERA, BIG FUN

Though the aforementioned features are useful, it's the camera that makes this phone.

You access the camera's capabilities via a dedicated button located above the number pad. The lens and flash sit on the outside of the clamshell case, so when the camera is active, the LCD screen turns into the viewfinder. You can snap pictures using the center control button or a button on the side.

And in a nifty bit of engineering, the SCP-5300 also includes a small LCD panel on the outside of the phone, right under the lens and flash. This display typically shows phone status when the unit is shut, but turns into a mini-viewfinder when the camera is on.

The novelty of a built-in camera is tremendous—friends and strangers gasped over the ability to capture photos with a phone. Alas, this is a first-generation device, so don't expect great pictures. The camera takes only 640 by 480 images. The 4X and 16X digital zoom is really just a cropping feature and doesn't add much. Including a built-in flash is a good idea, but this one's range is less than 3 feet, so you have to get pretty close to your subject before snapping a picture. The flash was not very useful, so we ended up keeping it off most of the time and using ambient light for our photos. The results were okay, though some shots were a little blurry. Still, as with a singing frog, the astounding thing isn't the quality, but the fact that it does so at all.

You can upload pictures to a special Web site or to a PC using the bundled sync software. Posting photos immediately to the Web is certainly entertaining, but don't expect much. These are small, grainy shots more like those ejected from a mall photo kiosk than what you'd get from a real camera.

At $400, this is an expensive phone. And the built-in camera adds bulk. Those looking for the coolest, lightest, and smallest Sprint PCS phone are better off with the Samsung SPH-A500, which costs $100 less and includes a stunning color screen. Don't expect the SCP-5300 phone to replace your digital camera either, since the images are just too poor and small. But if you're looking for a cool gadget to impress your friends, check out the Sanyo SCP-5300—but get it now before the novelty wears off.

Final Thoughts

 - Sanyo SCP-5300

Sanyo SCP-5300

4.0 Excellent

About Our Expert

Jim Louderback

Jim Louderback

jim_louderback@ziffdavis.com

With more than 20 years experience in consulting, technology, computers and media, Jim Louderback has pioneered many significant new innovations.

While building computer systems for Fortune 100 companies in the '80s, Jim developed innovative client-server computing models, implementing some of the first successful LAN-based client-server systems. He also created a highly successful iterative development methodology uniquely suited to this new systems architecture.

As Lab Director at PC Week, Jim developed and refined the product review as an essential news story. He expanded the lab to California, and created significant competitive advantage for the leading IT weekly.

When he became editor-in-chief of Windows Sources in 1995, he inherited a magazine teetering on the brink of failure. In six short months, he turned the publication into a money-maker, by refocusing it entirely on the new Windows 95. Newsstand sales tripled, and his magazine won industry awards for excellence of design and content.

In 1997, Jim launched TechTV's content, creating and nurturing a highly successful mix of help, product information, news and entertainment. He appeared in numerous segments on the network, and hosted the enormously popular Fresh Gear show for three years.

In 1999, he developed the "Best of CES" awards program in partnership with CEA, the parent company of the CES trade show. This innovative program, where new products were judged directly on the trade show floor, was a resounding success, and continues today.

In 2000, Jim began developing, a daily, live, 8 hour TechTV news program called TechLive. Called "the CNBC of Technology," TechLive delivered a daily day-long dose of market news, product information, technology reporting and CEO interviews. After its highly successful launch in April of 2001, Jim managed the entire organization, along with setting editorial direction for the balance of TechTV.

In the summer or 2002, Jim joined Ziff Davis Media to be Editor-In-Chief and Vice President of Media Properties, including ExtremeTech.com, Microsoft Watch, and the websites for PC Magazine, eWeek and ZDM's gaming publications.

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