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For Families, Nintendo Slams Xbox

 & Jim Louderback jim_louderback@ziffdavis.com

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    Buying Guide: For Families, Nintendo Slams Xbox

    Jim Louderback

    Contents

    • For Families, Nintendo Slams Xbox
    • Continued

    My five-year-old son and I love to play video games together. We have a Microsoft Xbox and a Nintendo GameCube, and we are constantly searching for fun games that we can both enjoy. But the availability of games which are suitable for him and interesting enough to hold both of our attentions is pretty lame.

    I had already concluded that Nintendo makes the best games, but I really wanted to find some good Xbox versions—because at home our Xbox is connected to the plasma TV, while the GameCube is hooked up to a standard TV. HD gaming on a widescreen TV can be a wonderful experience.

    Very few Xbox games so far have managed to hold our attention, though. The only one of note: Shrek 2 from THQ. We could actually play together, which was a plus, and it really only got too difficult for us during the final battle.

    That was an encouraging experience, and I went foraging for more. So we tried out a wide range of Xbox games, including the new SpongeBob game, Tak 2, movie tie-in games for The Incredibles and A Shark's Tale, and the latest Spyro game, which features the lovable purple dragon.

    Alas, all of these games have a fatal flaw, which typically occurred during the first hour of play. After a fun romp, where you get to explore the world, find fun prizes, and interact with characters, each game would shift gears into a button-mashing, joystick twitching test of your reflexes.

    In Tak2, we were forced to navigate a rapidly rushing stream while ducking under or jumping over logs and boulders. In SpongeBob we needed either to navigate a bathtub down a twisty railroad track in the desert, or finish a car race using the hamburger vehicle within a set amount of time. The Incredibles made us dash through suburban streets—again with a time limit—avoiding cars, buses, trucks, and the like. Spyro had a time-based airborne acrobatics game where you had to go through rings and bomb bad guys. Shark's Tale started out with a time-based test of reflexes: Press the buttons in the correct order, within a set time period.

    The problem with each of these? They stop the flow of the game and demand that you complete the interlude before moving on. In each case, completing the challenge was beyond both me and my five-year-old.

    I like to think I have pretty decent reflexes. Sure, I'm not a teenager, but I'm pretty quick on the uptake. My son is pretty darn coordinated for a five year old. Yet even after five or six tries, we were unable to complete these stupid tasks that had absolutely nothing to do with advancing the story of the game. And since we couldn't finish them, both of us walked away in disgust. These games were all a waste of money and time.

    I had wanted to write a story recommending kids games to buy for the holidays, but I just couldn't. None of the titles lived up to our standards.

    Continue reading to learn why it's not all bad news…

    About Our Expert

    Jim Louderback

    Jim Louderback

    jim_louderback@ziffdavis.com

    With more than 20 years experience in consulting, technology, computers and media, Jim Louderback has pioneered many significant new innovations.

    While building computer systems for Fortune 100 companies in the '80s, Jim developed innovative client-server computing models, implementing some of the first successful LAN-based client-server systems. He also created a highly successful iterative development methodology uniquely suited to this new systems architecture.

    As Lab Director at PC Week, Jim developed and refined the product review as an essential news story. He expanded the lab to California, and created significant competitive advantage for the leading IT weekly.

    When he became editor-in-chief of Windows Sources in 1995, he inherited a magazine teetering on the brink of failure. In six short months, he turned the publication into a money-maker, by refocusing it entirely on the new Windows 95. Newsstand sales tripled, and his magazine won industry awards for excellence of design and content.

    In 1997, Jim launched TechTV's content, creating and nurturing a highly successful mix of help, product information, news and entertainment. He appeared in numerous segments on the network, and hosted the enormously popular Fresh Gear show for three years.

    In 1999, he developed the "Best of CES" awards program in partnership with CEA, the parent company of the CES trade show. This innovative program, where new products were judged directly on the trade show floor, was a resounding success, and continues today.

    In 2000, Jim began developing, a daily, live, 8 hour TechTV news program called TechLive. Called "the CNBC of Technology," TechLive delivered a daily day-long dose of market news, product information, technology reporting and CEO interviews. After its highly successful launch in April of 2001, Jim managed the entire organization, along with setting editorial direction for the balance of TechTV.

    In the summer or 2002, Jim joined Ziff Davis Media to be Editor-In-Chief and Vice President of Media Properties, including ExtremeTech.com, Microsoft Watch, and the websites for PC Magazine, eWeek and ZDM's gaming publications.

    Read full bio