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Apple to Developers: Don't Refer to Your Vision Pro Apps as VR or AR

Apple wants developers to call them 'spatial computing' apps.

 & Michael Kan Principal Reporter

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Don’t expect Apple to call the Vision Pro a virtual reality headset or an augmented reality product. It looks like the company wants everyone to ditch the mainstream terminology when describing its own technology.

On Monday, Apple published the requirements for how developers can submit apps for the headset, which is slated to launch on Feb. 2, and it's telling software makers to drop the VR/AR wording for its own marketing term. 

“Refer to your app as a spatial computing app. Don’t describe your app experience as augmented reality (AR), virtual reality (VR), extended reality (XR), or mixed reality (MR),” the company wrote in the guidelines, which 9to5Mac first noticed.  

(Credit: Apple)

It's a very Apple-esque request, but the guidelines underscore how Cupertino is trying to differentiate the Vision Pro from other headsets on the market.

In June, Apple CEO Tim Cook introduced the Vision Pro saying “I believe augmented reality is a profound technology.” But since then, Apple’s marketing and product pages for the Vision Pro have avoided using the VR/AR terms in favor of spatial computing. One reason why is probably because Cupertino wants to stand out from Mark Zuckerberg’s effort to build a “metaverse,” using his company’s VR technology. 

In addition, Apple has said the Vision Pro is more about mixed reality, rather than enclosing the users in a virtual reality space. Hence, the public will probably hear the company chirp about spatial computing for years to come. 

Of course, the other factor setting the Vision Pro apart from the pack is the price. Apple is launching the headset starting at $3,499, far more than other products, including the Meta Quest 3, which starts at $499.

About Our Expert

Michael Kan

Michael Kan

Principal Reporter

My Experience

I've been a journalist for over 15 years. I got my start as a schools and cities reporter in Kansas City and joined PCMag in 2017, where I cover satellite internet services, cybersecurity, PC hardware, and more. I'm currently based in San Francisco, but previously spent over five years in China, covering the country's technology sector.

Since 2020, I've covered the launch and explosive growth of SpaceX's Starlink satellite internet service, writing 600+ stories on availability and feature launches, but also the regulatory battles over the expansion of satellite constellations, fights with rival providers like AST SpaceMobile and Amazon, and the effort to expand into satellite-based mobile service. I've combed through FCC filings for the latest news and driven to remote corners of California to test Starlink's cellular service.

I also cover cyber threats, from ransomware gangs to the emergence of AI-based malware. In 2024 and 2025, the FTC forced Avast to pay consumers $16.5 million for secretly harvesting and selling their personal information to third-party clients, as revealed in my joint investigation with Motherboard.

I also cover the PC graphics card market. Pandemic-era shortages led me to camp out in front of a Best Buy to get an RTX 3000. I'm now following how the AI-driven memory shortage is impacting the entire consumer electronics market. I'm always eager to learn more, so please jump in the comments with feedback and send me tips.

The Best Tech I've Had:

  • My first video game console: a Nintendo Famicom
  • I loved my Sega Saturn despite PlayStation's popularity.
  • The iPod Video I received as a gift in college
  • Xbox 360 FTW
  • The Galaxy Nexus was the first smartphone I was proud to own.
  • The PC desktop I built in 2013, which still works to this day.

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