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Zuckerberg on Apple Vision Pro: It's Not the Future of Computing I Want

'Every demo that they showed was a person sitting on a couch by themself.'

 & Matthew Humphries Former Senior Editor

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Mark Zuckerberg shared his thoughts about the Vision Pro headset with Meta employees, and he's not a fan of the future Apple's VR/AR headset hints at.

As The Verge reports, a company-wide meeting yesterday saw Meta tease its Twitter alternative, but Zuckerberg decided to talk about the Vision Pro headset as well. He concluded that it was "good news" Apple hasn't discovered any "magical solutions," while highlighting the high cost and need for a battery because it "requires so much energy."

Zuckerberg also pointed out that every demo Apple showed of the Vision Pro had a person sitting alone on a sofa. He commented, "I mean, that could be the vision of the future of computing, but like, it’s not the one that I want." In contrast, he believes Meta's VR headsets are focused on people interacting and "feeling closer in new ways."

Overall, Zuckerberg said he is "even more excited and in a lot of ways optimistic that what we’re doing matters and is going to succeed." That's most likely due to the fact the Meta Quest 3 headset is seven-times cheaper than the Vision Pro, will launch ahead of Apple's headset in the fall this year, and seems to be targeting a very different area of VR applications.

Zuckerberg's optimism will be tempered somewhat by the fact Meta employees working on the Metaverse don't like using VR headsets. And if Apple's vision of the VR future turns out to be the right one, Meta could end up being forced to rethink the Metaverse and drop the Touch Plus controllers from future versions of the Quest headset.

About Our Expert

Matthew Humphries

Matthew Humphries

Former Senior Editor

My Experience

I started working at PCMag in November 2016, covering all areas of technology and video game news. Before that I spent nearly 15 years working at Geek.com as a writer and editor. I also spent the first six years after leaving university as a professional game designer working with Disney, Games Workshop, 20th Century Fox, and Vivendi.

I hold two degrees: a Bachelor's degree in Computer Science and a Master's degree in Games Development. My first book, Make Your Own Pixel Art, is available from all good book shops.

My Areas of Expertise

  • PC components and system building
  • Raspberry Pi
  • Software development
  • Storage technology
  • Video games and gaming hardware

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