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Zuckerberg Finally Adds Legs to His Metaverse

Meta's CEO shows off new legs for his VR avatars, which currently float around without them.

 & Michael Kan Principal Reporter

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The most requested feature is finally coming to Mark Zuckerberg’s metaverse: Legs. 

That may sound odd. But the avatars in Meta’s main social VR app Horizon Worlds move along without any human-looking legs. Instead, avatars float around with no lower body. 

The reason why is because movable, walking legs can be hard to accurately animate, and could thus become a distraction. “Seriously, legs are hard,” Zuckerberg said during his Meta Connect VR conference on Tuesday. “Which is why other virtual reality systems don’t have them either.”

no legs
The leg-less avatars in Horizon Worlds.

Meta’s current solution has been to nix the legs for floating bodies to make the VR system ironically feel more immersive. But now the company is preparing to release full-body avatars to Horizon Worlds by using computer algorithms to accurately place each body part’s position, even though you may be sitting in a chair wearing your VR headset.  

Adding legs will address how Meta’s harshest critics have been calling Zuckerberg’s current efforts to build a futuristic metaverse underwhelming, and embarrassingly low-tech. Back in August, Zuckerberg shared an image of his 3D avatar in Horizon Worlds, which many joked had the graphics similar to a 2006 Nintendo Wii. 

However, Meta is working to create not only full body avatars, but also photorealistic ones. During the Meta Connect event, Zuckerberg also showed off a cutting-edge avatar that looked no different from his real face. 

Codec AvatarCodec Avatar

The technology comes from Meta’s second-generation “Codec Avatar” system, which can build a stunningly realistic 3D avatar of anyone’s face. The same system can also replicate the life-like facial expressions as the avatar speaks while maintaining accurate lighting and shadow effects over the skin and hair.

However, the second-gen Codec Avatars require sophisticated technology to create. So in response, Meta developed a way for consumers to use their own smartphones to produce a Codec Avatar with similar quality.

Instant Avatar

The so-called "Instant Avatar" process involves taking video of your face from various angles and then making a variety of facial expressions over a couple minutes. The resulting avatars aren’t as expressive, but they still look photorealistic. 

It’ll still take time for Meta to iron out the technology, along with the security implications. In the meantime, the company first plans on bringing legs to the avatars in Horizon Worlds before expanding the full body avatars to more VR apps. Next year, the company will also offer tech so that third-party developers can create custom actions and behaviors for avatars.

About Our Expert

Michael Kan

Michael Kan

Principal Reporter

My Experience

I've been a journalist for over 15 years. I got my start as a schools and cities reporter in Kansas City and joined PCMag in 2017, where I cover satellite internet services, cybersecurity, PC hardware, and more. I'm currently based in San Francisco, but previously spent over five years in China, covering the country's technology sector.

Since 2020, I've covered the launch and explosive growth of SpaceX's Starlink satellite internet service, writing 600+ stories on availability and feature launches, but also the regulatory battles over the expansion of satellite constellations, fights with rival providers like AST SpaceMobile and Amazon, and the effort to expand into satellite-based mobile service. I've combed through FCC filings for the latest news and driven to remote corners of California to test Starlink's cellular service.

I also cover cyber threats, from ransomware gangs to the emergence of AI-based malware. In 2024 and 2025, the FTC forced Avast to pay consumers $16.5 million for secretly harvesting and selling their personal information to third-party clients, as revealed in my joint investigation with Motherboard.

I also cover the PC graphics card market. Pandemic-era shortages led me to camp out in front of a Best Buy to get an RTX 3000. I'm now following how the AI-driven memory shortage is impacting the entire consumer electronics market. I'm always eager to learn more, so please jump in the comments with feedback and send me tips.

The Best Tech I've Had:

  • My first video game console: a Nintendo Famicom
  • I loved my Sega Saturn despite PlayStation's popularity.
  • The iPod Video I received as a gift in college
  • Xbox 360 FTW
  • The Galaxy Nexus was the first smartphone I was proud to own.
  • The PC desktop I built in 2013, which still works to this day.

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