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Facebook's New Avatars Get Closer to the VR in 'Ready Player One'

The technology is able to replicate a lifelike version of the player and translate their movements into a game with no lag. 'Doing this without any suit or markers in real time, with minimal hardware for (motion) capturing is groundbreaking,' Oculus says.

 & Michael Kan Principal Reporter

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Facebook's virtual reality technology is getting closer to creating the lifelike avatars depicted in the movie Ready Player One.

On Wednesday, the company demonstrated how it can create a photorealistic version of your whole body inside a VR environment by pitting two players against each other in a game of virtual soccer.

As you can see, the technology can replicate a lifelike version of the player and translate their movements into the game with no lag. "Doing this without any suit or markers in real time, with minimal hardware for [motion] capturing is groundbreaking," said Ronald Mallet, researcher supervisor at Facebook's Oculus VR company.

The demo is an expansion of Facebook's "Codec Avatar" technology, which can already create photorealistic avatars of people's faces. The prototype technology achieves this by using the sensors onboard the VR headset to measure a wearer's facial expressions, and then translating the data to the avatar in real time.

However, Facebook wants to go beyond simply capturing your face. "Genuine human communication requires the full body language," Mallet said. To pull this off, Facebook is working on using a single external sensor to record the wearer's body gestures. The captured data can then be mapped on an avatar built out of virtual bones and muscle.

Although the demo was impressive, Mallet said the company is still "years away" from bringing the technology to consumer VR headsets. One challenge Facebook will need to overcome is network latency. "We also need an easy way for people to generate and animate their avatars using off-the-shelf sensors," he added.

Another issue is security. Facebook doesn't want hackers masquerading as lifelike versions of yourself in the virtual world. So the company is working on adding fingerprint and facial-recognition authentication to future Oculus VR headsets as a way to prevent account takeovers.

About Our Expert

Michael Kan

Michael Kan

Principal Reporter

My Experience

I've been a journalist for over 15 years. I got my start as a schools and cities reporter in Kansas City and joined PCMag in 2017, where I cover satellite internet services, cybersecurity, PC hardware, and more. I'm currently based in San Francisco, but previously spent over five years in China, covering the country's technology sector.

Since 2020, I've covered the launch and explosive growth of SpaceX's Starlink satellite internet service, writing 600+ stories on availability and feature launches, but also the regulatory battles over the expansion of satellite constellations, fights with rival providers like AST SpaceMobile and Amazon, and the effort to expand into satellite-based mobile service. I've combed through FCC filings for the latest news and driven to remote corners of California to test Starlink's cellular service.

I also cover cyber threats, from ransomware gangs to the emergence of AI-based malware. In 2024 and 2025, the FTC forced Avast to pay consumers $16.5 million for secretly harvesting and selling their personal information to third-party clients, as revealed in my joint investigation with Motherboard.

I also cover the PC graphics card market. Pandemic-era shortages led me to camp out in front of a Best Buy to get an RTX 3000. I'm now following how the AI-driven memory shortage is impacting the entire consumer electronics market. I'm always eager to learn more, so please jump in the comments with feedback and send me tips.

The Best Tech I've Had:

  • My first video game console: a Nintendo Famicom
  • I loved my Sega Saturn despite PlayStation's popularity.
  • The iPod Video I received as a gift in college
  • Xbox 360 FTW
  • The Galaxy Nexus was the first smartphone I was proud to own.
  • The PC desktop I built in 2013, which still works to this day.

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