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Facebook Teases Impressive Photo-Realistic VR Effects

At F8, Facebook previewed digital avatars on the Oculus Rift that looked like real people, not video game characters; the results were impressive.

 & Michael Kan Principal Reporter

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VR can often look like you're playing a video game. But Facebook is promising to bring photo-realistic effects to the technology, including the ability to show lifelike versions of your face.

During Facebook's F8 developer conference, the company previewed what these new digital avatars might look like on the Oculus Rift, and the results were impressive. The avatars didn't look like video game characters at all, but real people.

"This is what they (the Facebook engineers) would look like when they see each other in VR," CTO Mike Schroepfer during today's keynote (full video of his presentation is here.)

When these new digital avatars might arrive isn't clear. But the technology represents a giant leap from the cartoonish avatars Facebook currently offers over its VR-based Spaces app, which lets you communicate with friends in a virtual world.

During the same presentation, Facebook also showed off efforts to not only make avatars more realistic, but environments, too. The company's Oculus VR subsidiary has been working on capturing images of real-life rooms and reconstructing them in 3D.

Facebook demonstrated the technology in another video, noting that it managed to recreate the reflections in the mirrors found in the room. (In the video below, the virual room is on the left.)

"This may sound like a minor detail, but it's getting these countless details right that will make VR believable," said Maria Fernandez Guajardo, a head of product management at Oculus VR.

Although Facebook is best known as a social networking service, it bought Oculus VR in 2014, betting that virtual reality represents the future of digital communications and media.

Facebook's goal is to make VR "indistinguishable from reality," Schroepfer said during his keynote. "We think we can solve this problem in a way no one has seen before."

For now, VR is far from mainstream, in part because most of the best VR headsets must be tethered to a powerful computer. There are standalone efforts, though, including the $199 Oculus Go, which was released on Tuesday.

About Our Expert

Michael Kan

Michael Kan

Principal Reporter

My Experience

I've been a journalist for over 15 years. I got my start as a schools and cities reporter in Kansas City and joined PCMag in 2017, where I cover satellite internet services, cybersecurity, PC hardware, and more. I'm currently based in San Francisco, but previously spent over five years in China, covering the country's technology sector.

Since 2020, I've covered the launch and explosive growth of SpaceX's Starlink satellite internet service, writing 600+ stories on availability and feature launches, but also the regulatory battles over the expansion of satellite constellations, fights with rival providers like AST SpaceMobile and Amazon, and the effort to expand into satellite-based mobile service. I've combed through FCC filings for the latest news and driven to remote corners of California to test Starlink's cellular service.

I also cover cyber threats, from ransomware gangs to the emergence of AI-based malware. In 2024 and 2025, the FTC forced Avast to pay consumers $16.5 million for secretly harvesting and selling their personal information to third-party clients, as revealed in my joint investigation with Motherboard.

I also cover the PC graphics card market. Pandemic-era shortages led me to camp out in front of a Best Buy to get an RTX 3000. I'm now following how the AI-driven memory shortage is impacting the entire consumer electronics market. I'm always eager to learn more, so please jump in the comments with feedback and send me tips.

The Best Tech I've Had:

  • My first video game console: a Nintendo Famicom
  • I loved my Sega Saturn despite PlayStation's popularity.
  • The iPod Video I received as a gift in college
  • Xbox 360 FTW
  • The Galaxy Nexus was the first smartphone I was proud to own.
  • The PC desktop I built in 2013, which still works to this day.

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