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Smile, You're in VR: HTC Device Can Translate Lip Movement Into Virtual Realty

The Vive Facial Tracker can capture up to 38 facial gestures and render them in real-time in VR. However, the accessory will be limited to the Vive Pro VR headset series.

 & Michael Kan Principal Reporter

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(Credit: HTC)


A new device from HTC can translate your facial expressions, such as a smile or a laugh, into virtual reality

HTC's Vive Facial Tracker can capture your facial and mouth movements and then render them on a VR avatar in real-time. According to HTC, the product can track up to 38 facial “shapes” made via your lips, jaw, teeth, tongue, cheeks, and chin movement. All the facial expressions can be captured in under 10 milliseconds, and then rendered back at a 60Hz refresh rate. As a result, the device can take your lip movements as you talk and reflect them onto a VR avatar.  

HTC facial tracker
Credit: HTC

A VR game developer called Frooxious has uploaded a video showing the technology in action. As you can see, the device can reproduce facial gestures in VR to varying degrees of success.

The facial tracking is done through two cameras in the device, which can capture the movements even in low light via infrared. 

HTC plans on selling the product for $129 as an accessory. However, the company has yet to say when it’ll officially go on sale. For now, HTC seems to be marketing the device to software developers who want to create more life-like interactions in their VR applications.  

The other limitation is how the product will only be compatible with the Vive Pro VR headsets, and not the more consumer-focused Cosmo series. In addition, HTC says the device works best with the enterprise-grade $1,399 Vive Pro Eye headset for full facial tracking. 

Whether any upcoming games will tap the technology was left unsaid. But the device does support the two biggest 3D game engines on the market, Unreal Engine and Unity.

HTC isn't alone in trying to bring facial movements into VR. Facebook's Oculus division has also been working on the technology in the hopes of creating realistic VR avatars.

About Our Expert

Michael Kan

Michael Kan

Principal Reporter

My Experience

I've been a journalist for over 15 years. I got my start as a schools and cities reporter in Kansas City and joined PCMag in 2017, where I cover satellite internet services, cybersecurity, PC hardware, and more. I'm currently based in San Francisco, but previously spent over five years in China, covering the country's technology sector.

Since 2020, I've covered the launch and explosive growth of SpaceX's Starlink satellite internet service, writing 600+ stories on availability and feature launches, but also the regulatory battles over the expansion of satellite constellations, fights with rival providers like AST SpaceMobile and Amazon, and the effort to expand into satellite-based mobile service. I've combed through FCC filings for the latest news and driven to remote corners of California to test Starlink's cellular service.

I also cover cyber threats, from ransomware gangs to the emergence of AI-based malware. In 2024 and 2025, the FTC forced Avast to pay consumers $16.5 million for secretly harvesting and selling their personal information to third-party clients, as revealed in my joint investigation with Motherboard.

I also cover the PC graphics card market. Pandemic-era shortages led me to camp out in front of a Best Buy to get an RTX 3000. I'm now following how the AI-driven memory shortage is impacting the entire consumer electronics market. I'm always eager to learn more, so please jump in the comments with feedback and send me tips.

The Best Tech I've Had:

  • My first video game console: a Nintendo Famicom
  • I loved my Sega Saturn despite PlayStation's popularity.
  • The iPod Video I received as a gift in college
  • Xbox 360 FTW
  • The Galaxy Nexus was the first smartphone I was proud to own.
  • The PC desktop I built in 2013, which still works to this day.

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