PCMag editors select and review products independently. If you buy through affiliate links, we may earn commissions, which help support our testing.

Diablo IV Will Eventually Support DirectStorage for Faster Load Times

Diablo IV would be the second game to support the technology behind Square Enix's Forspoken.

 & Michael Kan Principal Reporter

Our team tests, rates, and reviews more than 1,500 products each year to help you make better buying decisions and get more from technology.

Our Expert
LOOK INSIDE PC LABS HOW WE TEST
65 EXPERTS
43 YEARS
41,500+ REVIEWS

We’re still waiting for the PC game industry to widely adopt DirectStorage, Microsoft’s solution for speeding up game load times. But one major title is preparing to implement it: Diablo IV.  

“MS DirectStorage is currently not enabled," the Diablo team told PC Gamer, "but we are planning on enabling it in the future." A Blizzard spokesperson also confirmed the news to PCMag.

That means gamers with PCs that run SSD drives can expect even faster load times when playing Diablo IV, possibly in 2 seconds or less. 

In March, users spotted files in the beta version of Diablo IV that mentioned Microsoft’s DirectStorage API. Since then, gamers have been anticipating DirectStorage support, which can fully leverage the higher bandwidth in today’s NVMe SSD drives to accelerate load times. 

If Diablo IV does implement DirectStorage soon, it’ll be only the second game to support the technology—a sign the API can be hard for software developers to fully implement.

Currently, the only game to support DirectStorage is another fantasy title, Forspoken, from Square Enix. Although the game received mediocre reviews, Forspoken can load game scenes and environments in around 1 second over an NVMe SSD drive and around 5 to 7 seconds over a SATA SSD drive, according to benchmarks.  

Blizzard didn’t immediately respond to a request for comment. But we’re also curious if the company is considering implementing DirectStorage 1.1, which promises to cut down load times even more by leveraging not just the SSD, but also a PC’s graphics card to further streamline the game-loading process.  

About Our Expert

Michael Kan

Michael Kan

Principal Reporter

My Experience

I've been a journalist for over 15 years. I got my start as a schools and cities reporter in Kansas City and joined PCMag in 2017, where I cover satellite internet services, cybersecurity, PC hardware, and more. I'm currently based in San Francisco, but previously spent over five years in China, covering the country's technology sector.

Since 2020, I've covered the launch and explosive growth of SpaceX's Starlink satellite internet service, writing 600+ stories on availability and feature launches, but also the regulatory battles over the expansion of satellite constellations, fights with rival providers like AST SpaceMobile and Amazon, and the effort to expand into satellite-based mobile service. I've combed through FCC filings for the latest news and driven to remote corners of California to test Starlink's cellular service.

I also cover cyber threats, from ransomware gangs to the emergence of AI-based malware. In 2024 and 2025, the FTC forced Avast to pay consumers $16.5 million for secretly harvesting and selling their personal information to third-party clients, as revealed in my joint investigation with Motherboard.

I also cover the PC graphics card market. Pandemic-era shortages led me to camp out in front of a Best Buy to get an RTX 3000. I'm now following how the AI-driven memory shortage is impacting the entire consumer electronics market. I'm always eager to learn more, so please jump in the comments with feedback and send me tips.

The Best Tech I've Had:

  • My first video game console: a Nintendo Famicom
  • I loved my Sega Saturn despite PlayStation's popularity.
  • The iPod Video I received as a gift in college
  • Xbox 360 FTW
  • The Galaxy Nexus was the first smartphone I was proud to own.
  • The PC desktop I built in 2013, which still works to this day.

Read full bio