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With Microsoft DirectStorage, Game Load Times Dip to 2 Seconds or Less

Upcoming PC title Forspoken is incorporating Microsoft's game-boosting DirectStorage API, and we got a glimpse of what it can do at the Game Developers Conference.

 & Michael Kan Principal Reporter

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How good is Microsoft’s DirectStorage at reducing PC game load times? For one game, the technology cut load times to around 2 seconds or less.

At the Game Developers Conference on Wednesday, the studio behind the upcoming action-RPG title Forspoken demoed its game running Microsoft’s DirectStorage technology.

The benchmarks show DirectStorage can load event cutscenes in 1.9 or 2.2 seconds over a PC’s NVME SSD storage drive. Playable levels will load up in 1.7 or 1.9 seconds. 

Forspoken demo
Benchmarks for a playable level that required loading 4.2GB of data.

“By using DirectStorage with M.2 SSD, you can start playing almost with no loading time,” said Teppei Ono, technical director for Luminous Productions, the developer of Forspoken. 

That said, it’s not exactly a huge improvement over existing storage APIs if your PC already has a NVME SSD or SATA SSD drive. As you can see in the benchmarks, DirectStorage only shaved load times by a few deciseconds when compared against a standard Win32 API. 

Forspoken demo
Benchmarks for a cutscene that required loading around 5GB of data.
Forspoken demo
Benchmarks for a playable level that required loading 3.5GB of data.

According to the demo, the DirectStorage API also did little to cut down the loading times for playable game scenes when the PC had an HDD drive. “HDDs, on the other hand, are not delivering the anticipated result due to hardware performance limitations,” Ono said. 

Benchmark data

Still, the DirectStorage API promises to be a boon for PC gaming. A graph from Luminous Productions’ presentation says current games can take more than 10 seconds to load while using an M.2 NVME or SATA SSD. But by tapping DirectStorage, that drops to single digits on Forspoken.

Forspoken demo
The Forspoken game load times using DirectStorage compared with other unnamed PC titles.

In addition, the presentation noted one-second load times are possible through DirectStorage, but achieving them requires further optimization of in-game assets. "However, there are so many file types of assets in the game that optimizing them all takes time and effort," Ono said.

DirectStorage works by fully leveraging the faster speeds from NVME SSD drives to streamline the data processing for a game. Existing storage APIs require the game data requests to be individually processed one by one. “DirectStorage, on the other hand, allows you to use multiple queues, enabling loading and decompression to be executed in parallel,” Ono said. 

While DirectStorage doesn’t fully eliminate the load times, Ono noted the technology is still a work in progress. Future versions will be able to accelerate the load times even more by storing the game’s GPU data on the graphics cards’ memory without going through any CPU processes.

But for now, the current version of DirectStorage doesn’t support GPU decompression. “This implementation, however, still outperforms existing Win32 APIs,” he said. 

Last week, Microsoft launched the DirectStorage API, meaning any game developer can begin incorporating it. So barring any issues, the technology should become standard across Windows-based PC gaming. Microsoft adds that DirectStorage works best with Windows 11, but it should also offer load-time improvements for games on Windows 10.

About Our Expert

Michael Kan

Michael Kan

Principal Reporter

My Experience

I've been a journalist for over 15 years. I got my start as a schools and cities reporter in Kansas City and joined PCMag in 2017, where I cover satellite internet services, cybersecurity, PC hardware, and more. I'm currently based in San Francisco, but previously spent over five years in China, covering the country's technology sector.

Since 2020, I've covered the launch and explosive growth of SpaceX's Starlink satellite internet service, writing 600+ stories on availability and feature launches, but also the regulatory battles over the expansion of satellite constellations, fights with rival providers like AST SpaceMobile and Amazon, and the effort to expand into satellite-based mobile service. I've combed through FCC filings for the latest news and driven to remote corners of California to test Starlink's cellular service.

I also cover cyber threats, from ransomware gangs to the emergence of AI-based malware. In 2024 and 2025, the FTC forced Avast to pay consumers $16.5 million for secretly harvesting and selling their personal information to third-party clients, as revealed in my joint investigation with Motherboard.

I also cover the PC graphics card market. Pandemic-era shortages led me to camp out in front of a Best Buy to get an RTX 3000. I'm now following how the AI-driven memory shortage is impacting the entire consumer electronics market. I'm always eager to learn more, so please jump in the comments with feedback and send me tips.

The Best Tech I've Had:

  • My first video game console: a Nintendo Famicom
  • I loved my Sega Saturn despite PlayStation's popularity.
  • The iPod Video I received as a gift in college
  • Xbox 360 FTW
  • The Galaxy Nexus was the first smartphone I was proud to own.
  • The PC desktop I built in 2013, which still works to this day.

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