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Microsoft's DirectStorage 1.1 Promises to Reduce Game Load Times by 3X

DirectStorage 1.1 will tap the PC's GPU to decompress the game assets and will roll out to software developers later this year.

 & Michael Kan Principal Reporter

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We’re still waiting for game developers to incorporate DirectStorage 1.0, Microsoft’s effort to reduce PC game load times. But that isn’t stopping the company from preparing a new version of DirectStorage that promises to cut down load times even more. 

On Thursday, Microsoft introduced DirectStorage 1.1, which will tap the PC’s GPU to further streamline the game-loading process. “This is one of our most highly requested features,” Microsoft program manager Cassie Hoef wrote in the announcement. 

The new approach can load game scenes nearly three times faster over existing data compression methods, according to Hoef, citing a demo of the technology in action. 

Microsoft screen shot

DirectStorage 1.1 addresses how PC games are downloaded and installed in compressed data formats. The computer’s CPU will then decompress the game assets so that the GPU can run them as in-game graphics. “The transfer and decompression of these assets on gaming devices contributes heavily to load times and limits how much detail can be included in open world scenes,” Hoef said. 

DirectStorage 1.0 is able to streamline the game loading by tapping faster NVME SSD storage drives to load multiple game data requests in parallel, instead of one by one. This can amount to a 40% reduction in load times, according to Hoef. 

DirectStorage 1.1, on the other hand, streamlines the data loading even further by removing the CPU from the data-decompression process. Instead, the data decompression is offloaded to the GPU, freeing up the CPU to handle other tasks.  

“Graphics cards are extremely efficient at performing repeatable tasks in parallel, and we can utilize that capability along with the bandwidth of a high-speed NVMe drive to do more work at once,” Hoef added. “As a result, the amount of time it takes for an asset to load decreases, reducing level load times and improving open world streaming.”

Hoef then referenced a screenshot that shows a PC running the DirectStorage GPU decompression versus the CPU decompression. The results show the PC loading a 5.6GB game scene in 0.8 seconds with the GPU decompression over the 2.36 seconds with the CPU decompression. 

DirectStorage 1.1 will also work on both Windows 10 and Windows 11, although the performance will be better on the latter. “Any DirectX 12 capable GPU that supports Shader Model 6.0 will be able to take advantage of the new feature,” Hoef added. (DirectX 12 launched in 2015.)

The company plans on releasing DirectStorage 1.1 to software developers by the end of this year. This includes releasing a new data-compression format Microsoft created with the help of Nvidia called GDeflate. "Microsoft is working with key partners like AMD, Intel, and Nvidia to provide drivers tailored for this format," the company added.

However, it’ll be up to game creators to adopt the technology. So far, only one upcoming PC game, the action RPG title Forspoken, has publicly announced it’ll adopt DirectStorage 1.0. The game was originally supposed to release this month, but it’s been delayed to January.

About Our Expert

Michael Kan

Michael Kan

Principal Reporter

My Experience

I've been a journalist for over 15 years. I got my start as a schools and cities reporter in Kansas City and joined PCMag in 2017, where I cover satellite internet services, cybersecurity, PC hardware, and more. I'm currently based in San Francisco, but previously spent over five years in China, covering the country's technology sector.

Since 2020, I've covered the launch and explosive growth of SpaceX's Starlink satellite internet service, writing 600+ stories on availability and feature launches, but also the regulatory battles over the expansion of satellite constellations, fights with rival providers like AST SpaceMobile and Amazon, and the effort to expand into satellite-based mobile service. I've combed through FCC filings for the latest news and driven to remote corners of California to test Starlink's cellular service.

I also cover cyber threats, from ransomware gangs to the emergence of AI-based malware. In 2024 and 2025, the FTC forced Avast to pay consumers $16.5 million for secretly harvesting and selling their personal information to third-party clients, as revealed in my joint investigation with Motherboard.

I also cover the PC graphics card market. Pandemic-era shortages led me to camp out in front of a Best Buy to get an RTX 3000. I'm now following how the AI-driven memory shortage is impacting the entire consumer electronics market. I'm always eager to learn more, so please jump in the comments with feedback and send me tips.

The Best Tech I've Had:

  • My first video game console: a Nintendo Famicom
  • I loved my Sega Saturn despite PlayStation's popularity.
  • The iPod Video I received as a gift in college
  • Xbox 360 FTW
  • The Galaxy Nexus was the first smartphone I was proud to own.
  • The PC desktop I built in 2013, which still works to this day.

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