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Nvidia's Gaming Revenue Takes Another Hit, Falls 46% Despite RTX 4000 GPUs

Demand for the company's GPUs slumps even with the arrival of Nvidia's first RTX 4000 graphics cards during last year's holiday season.

 & Michael Kan Principal Reporter

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Nvidia’s newest PC graphics cards are struggling to attract sales like the earlier RTX 3000 series, according to the company’s latest earnings report. 

Gaming revenue fell 46% year over year to $1.83 billion during fiscal Q4, which spanned November 2022 to the end of January. Nvidia's total earnings for the quarter, which include its data center business, reached $6.05 billion, down 21% from the year before. 

During that same period, Nvidia began selling the RTX 4080 and then the RTX 4070 Ti desktop GPUs while ramping up sales for the RTX 4090. However, many consumers have complained that the company’s latest products are too expensive, costing from $799 up to $1,599 or more — or enough to buy a standalone PC. 

This comes after Nvidia reported its gaming sales dropping 51% year over year in fiscal Q3. In an earnings call today, CFO Colette Kress attributed the ongoing slump to a “channel inventory correction,” where retailers and vendors are still trying to sell off existing product supplies due to low demand. Another factor has been COVID-19 hitting China, one of Nvidia’s largest markets.  

However, Kress said the channel inventory correction is now largely behind the company. She also noted the RTX 4090 and RTX 4080 models were quick to sell out when they initially launched, saying gamers had responded “enthusiastically” to the products. But since then, the RTX 4000 series has generally been in stock across retailers. 

That’s a huge contrast from over a year ago when demand from both consumers and cryptocurrency miners caused the RTX 3000 series to be out of stock for months. Despite the falling demand for consumer graphics cards, Nvidia remains bullish on its technology, citing the rise of AI-powered chatbots, such as ChatGPT, which rely on the company’s GPU hardware to train the AI model. 

Still, Nvidia expects some financial pain in the next fiscal quarter, when the company’s total revenue is estimated to reach $6.5 billion, a 21% year-over-year dip.

About Our Expert

Michael Kan

Michael Kan

Principal Reporter

My Experience

I've been a journalist for over 15 years. I got my start as a schools and cities reporter in Kansas City and joined PCMag in 2017, where I cover satellite internet services, cybersecurity, PC hardware, and more. I'm currently based in San Francisco, but previously spent over five years in China, covering the country's technology sector.

Since 2020, I've covered the launch and explosive growth of SpaceX's Starlink satellite internet service, writing 600+ stories on availability and feature launches, but also the regulatory battles over the expansion of satellite constellations, fights with rival providers like AST SpaceMobile and Amazon, and the effort to expand into satellite-based mobile service. I've combed through FCC filings for the latest news and driven to remote corners of California to test Starlink's cellular service.

I also cover cyber threats, from ransomware gangs to the emergence of AI-based malware. In 2024 and 2025, the FTC forced Avast to pay consumers $16.5 million for secretly harvesting and selling their personal information to third-party clients, as revealed in my joint investigation with Motherboard.

I also cover the PC graphics card market. Pandemic-era shortages led me to camp out in front of a Best Buy to get an RTX 3000. I'm now following how the AI-driven memory shortage is impacting the entire consumer electronics market. I'm always eager to learn more, so please jump in the comments with feedback and send me tips.

The Best Tech I've Had:

  • My first video game console: a Nintendo Famicom
  • I loved my Sega Saturn despite PlayStation's popularity.
  • The iPod Video I received as a gift in college
  • Xbox 360 FTW
  • The Galaxy Nexus was the first smartphone I was proud to own.
  • The PC desktop I built in 2013, which still works to this day.

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