PCMag editors select and review products independently. If you buy through affiliate links, we may earn commissions, which help support our testing.

Nvidia Gaming Revenue Drops 51% on Weak Demand, Crypto-Mining Drying Up

During the period, Nvidia’s gaming-focused revenue only reached $1.57 billion, down from $3.2 billion a year ago, even as the GeForce RTX 4090 launched.

 & Michael Kan Principal Reporter

Our team tests, rates, and reviews more than 1,500 products each year to help you make better buying decisions and get more from technology.

Our Expert
LOOK INSIDE PC LABS HOW WE TEST
65 EXPERTS
43 YEARS
41,500+ REVIEWS

GPU demand is so weak that Nvidia is reporting a 51% drop in gaming revenue for fiscal Q3. 

During the Q3 period, which ended on Oct. 30, Nvidia’s gaming revenue only reached $1.57 billion, down from $3.2 billion a year ago. 

This comes after Nvidia reduced the amount of graphics cards it sold to retailers to cut down on the oversupply situation facing the GPU market. In an investor’s note, CFO Colette Kress said both the ongoing economic downturn and COVID-19 lockdowns in China “continue to weigh on consumer demand” for both laptop- and desktop-based GPUs. 

The other factor behind the falling demand has been the decline of cryptocurrency mining. Back in September, Ethereum ended GPU-based mining, which was a significant driver of Nvidia graphics card sales over the past two years. 

“We believe the recent transition in verifying Ethereum cryptocurrency transactions from proof-of-work to proof-of-stake has reduced the utility of GPUs for cryptocurrency mining,” Kress wrote. “This may have contributed to increased aftermarket sales of our GPUs in certain markets, potentially impacting demand for some of our products, particularly in the low-end.” 

During the fiscal Q3 period, Nvidia also launched the GeForce RTX 4090 graphics card, which has been selling out, despite its high $1,599 price. But even so, the product failed to prop up Nvidia’s gaming revenue in the quarter. 

The weak demand has also caused Nvidia’s supplies of graphics cards to balloon. In the earnings report, the company’s inventory reached $4.45 billion, up from $2.2 billion a year ago. 

Despite the plummeting gaming revenue, Nvidia is still seeing growth in the enterprise space. Data center revenue saw a 31% year-over-year increase in Q3, while automotive revenue increased by 86%. In total, revenue for the period reached $5.9 billion, down 17% a year ago. 

Nvidia expects the hard times to continue in fiscal Q4, which would end in January. The company is projecting revenues for the period will only reach $6 billion, down from $7.6 billion a year before. That said, Kress expects GPU supplies to reach normal levels as the company exits Q4.

“We are quickly adapting to the macro environment, correcting inventory levels and paving the way for new products,” Nvidia CEO Jensen Huang said in a statement.

About Our Expert

Michael Kan

Michael Kan

Principal Reporter

My Experience

I've been a journalist for over 15 years. I got my start as a schools and cities reporter in Kansas City and joined PCMag in 2017, where I cover satellite internet services, cybersecurity, PC hardware, and more. I'm currently based in San Francisco, but previously spent over five years in China, covering the country's technology sector.

Since 2020, I've covered the launch and explosive growth of SpaceX's Starlink satellite internet service, writing 600+ stories on availability and feature launches, but also the regulatory battles over the expansion of satellite constellations, fights with rival providers like AST SpaceMobile and Amazon, and the effort to expand into satellite-based mobile service. I've combed through FCC filings for the latest news and driven to remote corners of California to test Starlink's cellular service.

I also cover cyber threats, from ransomware gangs to the emergence of AI-based malware. In 2024 and 2025, the FTC forced Avast to pay consumers $16.5 million for secretly harvesting and selling their personal information to third-party clients, as revealed in my joint investigation with Motherboard.

I also cover the PC graphics card market. Pandemic-era shortages led me to camp out in front of a Best Buy to get an RTX 3000. I'm now following how the AI-driven memory shortage is impacting the entire consumer electronics market. I'm always eager to learn more, so please jump in the comments with feedback and send me tips.

The Best Tech I've Had:

  • My first video game console: a Nintendo Famicom
  • I loved my Sega Saturn despite PlayStation's popularity.
  • The iPod Video I received as a gift in college
  • Xbox 360 FTW
  • The Galaxy Nexus was the first smartphone I was proud to own.
  • The PC desktop I built in 2013, which still works to this day.

Read full bio