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Westwood's Blade Runner Game Is Being Enhanced for Consoles and PC

Westwood Studios' classic point-and-click adventure is being restored and enhanced for release on PS4, Xbox One, Switch, and Steam later this year.

 & Matthew Humphries Former Senior Editor

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15 years after the release of Ridley Scott's science fiction classic Blade Runner, Westwood Studios gave us the equally memorable Blade Runner point-and-click adventure game. Now that game is being enhanced for re-release across all major consoles and PC.

As confirmed by The Hollywood Reporter, the restoration and enhancement of the game will be carried out by Nightdive Studios after a partnership was agreed with Alcon Entertainment, the production company behind Blade Runner 2049.

Fans will be pleased to hear Nightdive is handling development seeing as the studio already has a lot of game restoration experience through working on the System Shock and Turok titles. Nightdive also has a remake of System Shock planned for release later this year.

Development of an enhanced version of Blade Runner comes after many years of work following Westwood Studios losing both the source code and assets for the original game during a move from Las Vegas to Los Angeles. In December last year, the original game did appear in updated form on GOG.com, but that was only made possible through 11 years of reverse engineering the game's engine and subsequent testing using ScummVM.

Nightdive will use its own KEX game engine for Blade Runner: Enhanced Edition, and promises to update the character models, animations, and cutscenes, while adding support for widescreen displays, control customization, and all the original language translations. A launch is planned for later this year across PS4, Xbox One, Switch, and PC. However, to play it on PC you'll have to purchase it through Steam as Valve managed to secure an exclusive.

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About Our Expert

Matthew Humphries

Matthew Humphries

Former Senior Editor

My Experience

I started working at PCMag in November 2016, covering all areas of technology and video game news. Before that I spent nearly 15 years working at Geek.com as a writer and editor. I also spent the first six years after leaving university as a professional game designer working with Disney, Games Workshop, 20th Century Fox, and Vivendi.

I hold two degrees: a Bachelor's degree in Computer Science and a Master's degree in Games Development. My first book, Make Your Own Pixel Art, is available from all good book shops.

My Areas of Expertise

  • PC components and system building
  • Raspberry Pi
  • Software development
  • Storage technology
  • Video games and gaming hardware

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