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Google Stadia to Support Sharing Saved Game States Via URLs, Starting With Hitman 3

The feature will work through image or video clips you capture, letting other Stadia players jump into the moment instantly by clicking the URL link.

 & Michael Kan Principal Reporter

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(Credit: Stadia)


Next week, Google’s Stadia cloud gaming service will roll out an exclusive feature: the ability to share and jump into a saved game state via a URL link. 

The feature, dubbed State Share, arrives on Jan. 20 alongside the launch of Hitman 3 and will be available as part of the Hitman World of Assassination trilogy.

The feature will let you share your current state in the game—including the stage, character location, item configuration, and difficulty—with other players on the Stadia service simply by generating and then passing them a URL link. 

The state share feature on Hitman 3
Credit: Stadia

The feature will work through Stadia's image/video capture function. Essentially, every capture you make can act as a portal for other players to instantly enjoy the same experience. 

“So it’s really as easy as saving a capture on Stadia and sharing the link with friends, viewers, or followers so they can click to launch the game and play for themselves,” Stadia Product Manager Catherine Hsiao said in today’s announcement.  “Even if you haven’t unlocked certain weapons or items in Hitman 3, you’ll be able to experience them with State Share at the click of a link, without affecting your own progression in-game."

The state share feature on Hitman 3
Credit: Stadia

Since before it launched, Stadia has been talking up the State Share feature as a way to stand out in the gaming space. “Creators can live stream a game and share a link to their game state for viewers to try for themselves, or even try game states shared by their viewers live on stream,” Hsiao said.

However, State Share will only be available for games that’ve been designed to support it. It’ll also be up to the developer on what gameplay elements will carry over with each save. So we'll have to wait and see if other game makers embrace it.

About Our Expert

Michael Kan

Michael Kan

Principal Reporter

My Experience

I've been a journalist for over 15 years. I got my start as a schools and cities reporter in Kansas City and joined PCMag in 2017, where I cover satellite internet services, cybersecurity, PC hardware, and more. I'm currently based in San Francisco, but previously spent over five years in China, covering the country's technology sector.

Since 2020, I've covered the launch and explosive growth of SpaceX's Starlink satellite internet service, writing 600+ stories on availability and feature launches, but also the regulatory battles over the expansion of satellite constellations, fights with rival providers like AST SpaceMobile and Amazon, and the effort to expand into satellite-based mobile service. I've combed through FCC filings for the latest news and driven to remote corners of California to test Starlink's cellular service.

I also cover cyber threats, from ransomware gangs to the emergence of AI-based malware. In 2024 and 2025, the FTC forced Avast to pay consumers $16.5 million for secretly harvesting and selling their personal information to third-party clients, as revealed in my joint investigation with Motherboard.

I also cover the PC graphics card market. Pandemic-era shortages led me to camp out in front of a Best Buy to get an RTX 3000. I'm now following how the AI-driven memory shortage is impacting the entire consumer electronics market. I'm always eager to learn more, so please jump in the comments with feedback and send me tips.

The Best Tech I've Had:

  • My first video game console: a Nintendo Famicom
  • I loved my Sega Saturn despite PlayStation's popularity.
  • The iPod Video I received as a gift in college
  • Xbox 360 FTW
  • The Galaxy Nexus was the first smartphone I was proud to own.
  • The PC desktop I built in 2013, which still works to this day.

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