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Google Stadia Will Expand to iOS Devices Via Upcoming Beta Trial

The iOS public trial should appear on the Experiments tab found in the settings menu of the Stadia app.

 & Michael Kan Principal Reporter

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(Credit: Google)


A public trial of Google’s Stadia cloud gaming service is coming to iPhone and iPad devices. But you won't download a Stadia app on your iPhone. Instead, Stadia will run via an iOS progressive Web application (PWA) that uses the mobile browser. 

“This will be the first phase of our iOS progressive Web application,” Google said in today’s announcement. “As we test performance and add more features, your feedback will help us improve the Stadia experience for everyone. You can expect this feature to begin rolling out several weeks from now.”

Google is offering the trial over a progressive Web app in order to comply with Apple’s strict rules for cloud gaming on iOS, which demand the companies submit and publish each offered game as an individual title on the App Store. 

The good news is the rule only applies to iOS native apps—not Web-based apps. So expect other companies, including Microsoft and Amazon, to join Google in bringing their cloud streaming services to iOS via PWAs. Today, Nvidia also announced it was bringing its cloud gaming platform, GeForce Now, to iOS via the Safari browser.

In Google’s case, the company had been teasing iOS support for months now, when the service is already available on Android and via the Chrome desktop browser. Google declined to elaborate on the public trial, but expect it to pop up through the Experiments tab found in the settings menu of the Stadia app. 

Achievements Stadia has made in the past year.
(Credit: Google)

Google announced the iOS trial today as Stadia, a $9.99-a-month service, marks its one-year anniversary. Since the initial release, the company has added 80-plus games while also making another 100 improvements to the platform. The upcoming RPG, Cyberpunk 2077, will also be available on Stadia when the game launches on Dec. 10.

About Our Expert

Michael Kan

Michael Kan

Principal Reporter

My Experience

I've been a journalist for over 15 years. I got my start as a schools and cities reporter in Kansas City and joined PCMag in 2017, where I cover satellite internet services, cybersecurity, PC hardware, and more. I'm currently based in San Francisco, but previously spent over five years in China, covering the country's technology sector.

Since 2020, I've covered the launch and explosive growth of SpaceX's Starlink satellite internet service, writing 600+ stories on availability and feature launches, but also the regulatory battles over the expansion of satellite constellations, fights with rival providers like AST SpaceMobile and Amazon, and the effort to expand into satellite-based mobile service. I've combed through FCC filings for the latest news and driven to remote corners of California to test Starlink's cellular service.

I also cover cyber threats, from ransomware gangs to the emergence of AI-based malware. In 2024 and 2025, the FTC forced Avast to pay consumers $16.5 million for secretly harvesting and selling their personal information to third-party clients, as revealed in my joint investigation with Motherboard.

I also cover the PC graphics card market. Pandemic-era shortages led me to camp out in front of a Best Buy to get an RTX 3000. I'm now following how the AI-driven memory shortage is impacting the entire consumer electronics market. I'm always eager to learn more, so please jump in the comments with feedback and send me tips.

The Best Tech I've Had:

  • My first video game console: a Nintendo Famicom
  • I loved my Sega Saturn despite PlayStation's popularity.
  • The iPod Video I received as a gift in college
  • Xbox 360 FTW
  • The Galaxy Nexus was the first smartphone I was proud to own.
  • The PC desktop I built in 2013, which still works to this day.

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