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Snap's Next-Gen Spectacles Focus on Augmented Reality

For now, the company doesn't plan on selling the product to consumers. Instead, Snap is offering the glasses to augmented reality developers.

 & Michael Kan Principal Reporter

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(Credit: Snap)


The newest Spectacles product from Snapchat is going all-in on augmented reality

The glasses, introduced today, are designed to project digital images over the lenses, and thus overlay virtual objects onto your real-world surroundings. 

Past Spectacle products have mainly revolved around using cameras on the glasses to record video and images. This time, the product is being used build a bridge to AR effects, a growing feature on Snapchat.

Spectacles
How AR effects look through the glasses (Credit: Snap)

However, the product won't be sold to consumers, for now. Instead, the company has been making the glasses available to developers creating AR-based programs using Snap’s Lens Studio platform.

In several videos, the company demonstrated how developers envision creating programs for the glasses. One such program tries to gamify your exercise routine while cheering you on. Another program focuses on improving road trips; it’ll pull up virtual information about an area the moment the glasses view a historic road sign.  

Although the glasses won’t be available to the public, they do show that Snap has major ambitions to take AR mainstream. CEO Evan Spiegel demoed the product at Thursday's Snap Partner Summit event, and showed the glasses can be used to create and play games.

This might include activating a virtual dog and throwing them a bone. With the glasses, you can then capture a picture of the scene and share it with friends over Snapchat.

Spectacles Demo
Credit: Snap

The product itself runs on a Qualcomm Snapdragon XR1 chipset to enable the AR experiences. The lenses can also dynamically adjust up to a brightness of 2,000 nits while offering a 480-by-564-pixel resolution.

Other features include a pair of RGB cameras capable of 1,920-by-1,440 video capture, four built-in microphones, two stereo speakers, a touchpad, and voice controls. In addition, the "Snap Spatial Engine" on the glasses can leverage six degrees of freedom and hand, marker, and surface tracking.

Spectacles
Credit: Snap

However, the hardware does have significant limitations. For example, the glasses can only run AR effects for about 30 minutes on a single charge. The field of view for the built-in display is also limited to 26.3 degrees. 

Interested developers can apply to use the next-generation Spectacles on the company’s website. The glasses weigh in at 134 grams or about 0.3 pounds.

About Our Expert

Michael Kan

Michael Kan

Principal Reporter

My Experience

I've been a journalist for over 15 years. I got my start as a schools and cities reporter in Kansas City and joined PCMag in 2017, where I cover satellite internet services, cybersecurity, PC hardware, and more. I'm currently based in San Francisco, but previously spent over five years in China, covering the country's technology sector.

Since 2020, I've covered the launch and explosive growth of SpaceX's Starlink satellite internet service, writing 600+ stories on availability and feature launches, but also the regulatory battles over the expansion of satellite constellations, fights with rival providers like AST SpaceMobile and Amazon, and the effort to expand into satellite-based mobile service. I've combed through FCC filings for the latest news and driven to remote corners of California to test Starlink's cellular service.

I also cover cyber threats, from ransomware gangs to the emergence of AI-based malware. In 2024 and 2025, the FTC forced Avast to pay consumers $16.5 million for secretly harvesting and selling their personal information to third-party clients, as revealed in my joint investigation with Motherboard.

I also cover the PC graphics card market. Pandemic-era shortages led me to camp out in front of a Best Buy to get an RTX 3000. I'm now following how the AI-driven memory shortage is impacting the entire consumer electronics market. I'm always eager to learn more, so please jump in the comments with feedback and send me tips.

The Best Tech I've Had:

  • My first video game console: a Nintendo Famicom
  • I loved my Sega Saturn despite PlayStation's popularity.
  • The iPod Video I received as a gift in college
  • Xbox 360 FTW
  • The Galaxy Nexus was the first smartphone I was proud to own.
  • The PC desktop I built in 2013, which still works to this day.

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