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RAM Crunch Claims Another Victim: Price Hike Coming to Meta Quest VR Headsets

New prices take effect on April 19, with Meta Quest 3 and 3S costs increasing by up to $100.

 & Michael Kan Principal Reporter

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The AI-driven memory shortage has come for Meta's VR headsets, forcing the company to raise prices globally. 

"We're making this change because the cost of building high-performance VR hardware has risen significantly," Meta said in a blog post on Thursday. "The global surge in the price of critical components—specifically memory chips—is impacting almost every category of consumer electronics, including VR."

Here’s the pricing change in the US, which adds an extra $50 to $100. The Canadian market is receiving a similar price hike.  

  • Meta Quest 3S (128GB): $349.99, up from $299
  • Meta Quest 3S (256GB): $449.99, up from $399
  • Meta Quest 3 (512GB): $599.99, up from $499

The good news is that consumers can still buy the headsets at the current pricing, but only for a few more days. Meta plans to increase prices starting Sunday, April 19. 

The price increase may hurt VR headset sales, as media outlets have questioned whether Mark Zuckerberg’s vision for the “metaverse” is dead. The company recently scaled back VR support for Horizon Worlds, which was supposed to be a major virtual reality platform.

Perhaps in response, the company’s announcement notes: “Meta remains committed to investing in VR and leading the category because we believe this is the future of computing. We have a long-term roadmap full of new hardware and experiences, and this adjustment helps us stay on track to deliver that future.” 

Meta also says, “Even with these changes, Meta Quest 3 and 3S remain the best-value headsets on the market,” alluding to the price hike. 

Still, the news doesn't bode well for other VR headsets and consumer electronics. Prices for Sony's PlayStation consoles also went up this month, with the company citing economic conditions. Valve’s Steam Frame, meanwhile, was supposed to launch earlier this year, but the memory crunch derailed the release of the headset and its Steam Machine. Valve has warned it needs to reconsider pricing for both products.

About Our Expert

Michael Kan

Michael Kan

Principal Reporter

My Experience

I've been a journalist for over 15 years. I got my start as a schools and cities reporter in Kansas City and joined PCMag in 2017, where I cover satellite internet services, cybersecurity, PC hardware, and more. I'm currently based in San Francisco, but previously spent over five years in China, covering the country's technology sector.

Since 2020, I've covered the launch and explosive growth of SpaceX's Starlink satellite internet service, writing 600+ stories on availability and feature launches, but also the regulatory battles over the expansion of satellite constellations, fights with rival providers like AST SpaceMobile and Amazon, and the effort to expand into satellite-based mobile service. I've combed through FCC filings for the latest news and driven to remote corners of California to test Starlink's cellular service.

I also cover cyber threats, from ransomware gangs to the emergence of AI-based malware. In 2024 and 2025, the FTC forced Avast to pay consumers $16.5 million for secretly harvesting and selling their personal information to third-party clients, as revealed in my joint investigation with Motherboard.

I also cover the PC graphics card market. Pandemic-era shortages led me to camp out in front of a Best Buy to get an RTX 3000. I'm now following how the AI-driven memory shortage is impacting the entire consumer electronics market. I'm always eager to learn more, so please jump in the comments with feedback and send me tips.

The Best Tech I've Had:

  • My first video game console: a Nintendo Famicom
  • I loved my Sega Saturn despite PlayStation's popularity.
  • The iPod Video I received as a gift in college
  • Xbox 360 FTW
  • The Galaxy Nexus was the first smartphone I was proud to own.
  • The PC desktop I built in 2013, which still works to this day.

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