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Senators to Zuckerberg: Keep Your Metaverse Away From the Teens

Two Democratic senators demand that Meta halt plans to open the company's virtual reality app Horizon Worlds to users between the ages of 13 and 17.

 & Michael Kan Principal Reporter

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Mark Zuckerberg’s plan to unleash a metaverse on society is facing pushback from two Democratic senators, who are demanding he spare teens from the experience. 

“Meta has failed over and over to protect young users,” Sen. Edward Markey of Massachusetts wrote in a tweet. “Now, they want to bring more kids as young as 13 onto the metaverse without ensuring their safety. They have to stop.”

On Wednesday, Markey and Sen. Richard Blumenthal of Connecticut sent a letter to Zuckerberg, opposing the company’s reported plan to bring the virtual reality app, Horizon Worlds, to users between the ages of 13 and 17. 

An image from Horizon Worlds
Horizon Worlds

Horizon Worlds is already available for adults, and it represents Meta’s main social VR app. But interest in the VR experience remains low. So to spark engagement, Meta is looking to open up  Horizon Worlds to teens, according to The Wall Street Journal, which notes the launch could occur as soon as this month.

In response, Sens. Markey and Blumenthal are demanding Meta halt the launch. In their letter, the lawmakers imply Zuckerberg is essentially desperate "to salvage Meta’s struggling metaverse” by resorting to focus on teens. 

“​​Meta’s plan to target young people with offerings in the metaverse is particularly concerning in light of your consistent failures to protect young users,” the senators wrote. As evidence, the lawmakers point to research that allegedly shows Meta’s Instagram app can have a negative effect on teenage girls’ mental health. “Other reports have documented Meta’s failure to stop ads for tobacco, alcohol, and eating disorder content from targeting teens,” the letter says. 

In addition, Markey and Blumenthal fear teens who enter Horizon Worlds will face bullying and harassment, along with exposure to sexual content. “Any strategy to invite young users into a digital space rife with potential harms should not be driven by a goal to maximize profit,” the senators wrote. 

Meta declined to comment on the senators’ letter. But the company noted the Quest VR platform “has always been designed for people ages 13+, so it makes sense we’d plan to introduce experiences for that audience in Horizon.” 

Meta didn't say when it will expand Horizon Worlds to teens, but insists that safeguards will be in place when it does. “Teens are already spending time in a variety of VR experiences on Quest and we want to ensure that we can provide them with a great experience in Horizon Worlds as well, with age-appropriate tools and protections in place,” the company added.

About Our Expert

Michael Kan

Michael Kan

Principal Reporter

My Experience

I've been a journalist for over 15 years. I got my start as a schools and cities reporter in Kansas City and joined PCMag in 2017, where I cover satellite internet services, cybersecurity, PC hardware, and more. I'm currently based in San Francisco, but previously spent over five years in China, covering the country's technology sector.

Since 2020, I've covered the launch and explosive growth of SpaceX's Starlink satellite internet service, writing 600+ stories on availability and feature launches, but also the regulatory battles over the expansion of satellite constellations, fights with rival providers like AST SpaceMobile and Amazon, and the effort to expand into satellite-based mobile service. I've combed through FCC filings for the latest news and driven to remote corners of California to test Starlink's cellular service.

I also cover cyber threats, from ransomware gangs to the emergence of AI-based malware. In 2024 and 2025, the FTC forced Avast to pay consumers $16.5 million for secretly harvesting and selling their personal information to third-party clients, as revealed in my joint investigation with Motherboard.

I also cover the PC graphics card market. Pandemic-era shortages led me to camp out in front of a Best Buy to get an RTX 3000. I'm now following how the AI-driven memory shortage is impacting the entire consumer electronics market. I'm always eager to learn more, so please jump in the comments with feedback and send me tips.

The Best Tech I've Had:

  • My first video game console: a Nintendo Famicom
  • I loved my Sega Saturn despite PlayStation's popularity.
  • The iPod Video I received as a gift in college
  • Xbox 360 FTW
  • The Galaxy Nexus was the first smartphone I was proud to own.
  • The PC desktop I built in 2013, which still works to this day.

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