PCMag editors select and review products independently. If you buy through affiliate links, we may earn commissions, which help support our testing.

Apple iPad 2: Second Thoughts

 & Lance Ulanoff Former Editor in Chief

Our team tests, rates, and reviews more than 1,500 products each year to help you make better buying decisions and get more from technology.

Our Expert
LOOK INSIDE PC LABS HOW WE TEST
65 EXPERTS
43 YEARS
41,500+ REVIEWS

You Can Trust Our Reviews

Since 1982, PCMag has tested and rated thousands of products to help you make better buying decisions. Read our editorial mission & see how we test.

Buying Guide: Apple iPad 2: Second Thoughts

iPad 1 on Left and iPad 2 on Right

Contents

Ever since I picked up an Apple iPad 2, I've spent more time with it than my original iPad. At 1.3 pounds, the 33 percent thinner iPad 2 is unquestionably more comfortable to hold and offers the promise of greater speed and utility. In some cases, doing what was once impossible with an iPad 1 is obvious. I could never, for instance, shoot or edit video with my old device. The remaining iPad 2 differences, however, are harder to spot; so I spent some time this weekend in search of them.

The iPad 2 has always had an accelerometer, which basically tells the device if it's in motion. It's great for, say, driving games, so you can steer with the whole device. I use this when playing Real Racing HD. Now the iPad 2 has a three-axis gyroscope, which not only recognizes motion, but the speed and angle of it. That's the good news. The bad news is that it's still hard to find any apps (from Apple or anyone else) that use it.

Apple reports at least two games that take advantage of the new gyroscope: "Dead Space" from EA and "N.O.V.A 2 Near Orbit Vanguard Alliance HD." According to the "Dead Space" page in the App Store, version 1.0.2, which was released on the same day the iPad 2 arrived in stores, now has "more intuitive controls of your movement". This is made possible through "Y-Axis Inversion". No mention of gyroscope axis, but I'm guessing that's probably what EA is talking about. I downloaded the game to try it out.

You have to play "Dead Space" for quite a while before you even begin to use the entire iPad 2 as a game control. To turn my weapon sideways, for example, I needed to turn the iPad 2 left or right. Interesting, but I don't think the gyroscope does anything to particularly enhance that activity. "Dead Space" grows increasingly intense (and frightening) as you play it, so I guess I'll see more gyroscope action later on.

Apple's not using the gyroscope with its newest apps, which include iMovie and the music-creation app Garage Band, but at least one of them takes decent advantage of some of the iPad 1 and 2's existing hardware. Inside Garage Band, for instance, is a virtual piano that not only mimics a physical keyboard's sounds, but can recognize if you tap the keys lightly or pound them like an angry circus monkey. I tried both methods on Garage Band on my iPad 2 and, sure enough, I could make sharp loud notes by hitting the keyboard hard.

The accelerometers inside the iPad 2 must be wicked sensitive. Even planting the iPad 2 on a hard surface and doing my best not to move it a millimeter, the virtual keyboard still recognized the difference between a tap and a pounding. It was not foolproof though, and sometimes the hard tap would sound just like the light tap. This was so random, though, that I couldn't figure out if it was a glitch in the software or simply the angle of my keystroke. Garage Band has a variety of virtual instruments, including an electric guitar. I'd suggest attaching the gyroscope to a virtual whammy bar so a downward thrust of the iPad 2 creates a cool whammy sound.

Another under-the-hood change that you could miss if you're not paying attention is the increased Web browser speed. This comes courtesy of iOS 4.3, and in my anecdotal tests on a Wi-Fi network, I saw some pretty significant differences. When I pitted the first-generation iPad running iOS 4.2 against the iPad 2 running iOS 4.3, the speed differences were dramatic. Upgrading the first-gen iPad to iOS 4.3 closed the gap significantly, but the iPad 2 still maintained a lead. Part of that must be due to the faster, dual-core A5 CPU (the iPad 1 has a single-core A4). Keep reading...

About Our Expert

Lance Ulanoff

Lance Ulanoff

Former Editor in Chief

A 25-year industry veteran and award-winning journalist, Lance Ulanoff is the former Editor in Chief of PCMag.com. Lance Ulanoff has covered technology since PCs were the size of suitcases, "on line" meant "waiting" and CPU speeds were measured in single-digit megahertz. He's traveled the globe to report on a vast array of consumer and business technology. While a digital veteran, Lance spent his early years writing for newspapers and magazines. He's been online since 1996 and ran Web sites for three national publications: HomePC, Windows Magazine and PC Magazine. A graduate of Hofstra University, Lance has history with the PCMag brand that spans nearly two decades, having worked there in the early 90s and returning in 2000 to relaunch PCMag.com. In 2007 he was named Editor-in-Chief. During his tenure, Lance guided the brand to a 100% digital existence. In his capacity as Senior Vice President, Content, for Ziff Davis, Inc., Lance oversees content strategy for all of Ziff Davis' Web sites. His long-running column on PCMag.com has earned him a Bronze award from the ASBPE. Winmag.com, HomePC.com and PCMag.com have all been honored under Lance's guidance. Lance served host of PCMag's weekly podcast, PCMag Radio and makes frequent appearances on national, international, and local news programs including Fox News, the Today Show, Good Morning America, CNBC, CNN, Bloomberg TV, NY1, CNN HLN, BBC, New York's Eyewitness News, News Channel 4, and WCBS. He has also offered commentary on National Public Radio and been interviewed by newspapers and radio stations around the country. Lance has been an invited guest speaker at numerous technology conferences including Think Mobile, CEA Line Shows, Digital Life, RoboBusiness, RoboNexus, Business Foresight and Digital Media Wire's Games and Mobile Forum. Lance also posts to Twitter all day long. You can follow his tech industry activities and thoughts at http://twitter.com/LanceUlanoff

Read full bio