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Resident Evil 7: Biohazard (for PlayStation 4) Review

 & Will Greenwald Principal Writer, Consumer Electronics

Our team tests, rates, and reviews more than 1,500 products each year to help you make better buying decisions and get more from technology.

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Resident Evil 7: Biohazard (for PlayStation 4) Review - Sony PlayStation 4 (PS4) Games
4.0 Excellent

The Bottom Line

Resident Evil 7: Biohazard for the PlayStation 4 is every bit as good as the PC version, with the added feature of PlayStation VR support. Playing the game in VR, however, can be awkward and unpleasant.
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Pros & Cons

    • Fantastic gameplay that perfectly straddles the line between action and survival.
    • Slower movement and a defensive focus keeps encounters tense.
    • Great graphics.
    • Satisfying story.
    • VR enhances horror and shooting elements.
    • Small enemy variety.
    • Randomized enemy spawning can be frustrating at times.
    • Underutilized limb-destruction mechanic.
    • Some under-powered weapons.
    • Cutscenes in VR can make you sick.
    • Interface and graphical quirks in VR spoil the immersion.

Resident Evil 7 Biohazard (for PlayStation 4) Specs

Product Category Sony PlayStation 4 (PS4)
Product Price Type Direct

We originally reviewed Resident Evil 7: Biohazard for PC and were impressed by its skillful return to the series' tense horror game roots. Resident Evil 7: Biohazard for PlayStation 4 ($499.00 at Amazon) ($59.99) is the same excellent game, but with one important distinction—virtual reality support. In fact, you can play the entire game in virtual reality using PlayStation VR. It's a very immersive experience, but there are too many frustrating (and occasionally sickening) quirks to recommend playing in this manner.

You can get a closer look at the game, and our encounters with the creepy Baker family, in our Resident Evil 7: Biohazard ($29.99 at Humble Bundle) for PC review. Here, we're focusing on the virtual reality experience. Since the VR mode is completely optional and the game is otherwise identical to the satisfying PC version, our problems with the VR experience don't affect the game's rating.

Playing in VR

Developer Capcom has several options in place to facilitate a comfortable VR experience. By default, you turn instantly in 30-degree arcs using the right analog stick. You can change that to 45 or 90 degrees, or set movement to smooth, unlocked turning. I unlocked the turning because the jarring camera shifts were both irritating and limited my ability to control the game. You can also adjust whether the camera speed is constant or if it accelerates as you move your head, and switch between field-of-view settings that change your perspective depending on your action. Unfortunately, you can't adjust the field of view itself as you can with the other viewing options.

Besides the camera and interface adjustments you can make, Resident Evil 7 is the same game in VR as it is played on a TV or monitor. None of the content is different, and the VR experience uses the same interface elements for looking through your inventory and at your map. When you bring up the inventory or map screen in VR, it floats in front of your face—a nice touch. Likewise, items and environments that you can interact with use similar floating icons. You interact with them using button presses, as you would in the non-VR version of the game.

That said, gun combat is the biggest control change. You can freely aim by moving your head, which makes lining up shots easier than using the right analog stick.

Resident Evil VII: Biohazard (for PC)

In terms of frights, PlayStation VR's ($269.99 at Best Buy) immersion enhances Resident Evil 7's tension. The experience is so much more stressful when your entire view is consumed by the game and you can't look away. While jump scares are fundamentally cheap, they're much more effective in VR and add to the dread as you explore the environments.

The Silly and the Sickening

While VR improves some aspects of Resident Evil 7, such as its immersion and gun combat, the tech doesn't always gel with the game's design. Certain elements rip you out of the immersion, and they might make you sick in the process.

For starters, the game renders your character's arms to just above the elbow. This is fine when playing on a normal screen, because you don't see that the rest of your body isn't there. On the other hand, if you lean back in VR mode, it looks like you're controlling a pair of floating oven mitts instead of playing as a person. The arms float and move relative to your position, but that changes when you perform an action. When that occurs, the arms stay in place while you're free to move your head. It's all a bit odd.

Subtitles are another problem. If you enable subtitles, they appear as text floating a fixed distance away from you. That usually isn't a problem, but in scenes where characters are very close to the dialogue, the figures clip through the subtitles and block the words with their bodies. It's a weird, jarring effect.

Neither of these issues is as frustrating or uncomfortable as how Resident Evil 7 handles the camera during cutscenes. Every time the game takes control of the camera, and every time the camera changes to a new point of view, the game cuts to black for a moment. On a screen, this would just be a slightly awkward transition you might not notice, but it's sickening in a VR headset. Struggling with Mia near the beginning almost made me physically ill from the scene flashing off every few seconds. Resident Evil 7 brought me to the brink of hurling more than any other VR product I've tested.

Excellent, Regardless of VR

Resident Evil 7 has some interesting benefits on PlayStation VR, but they don't outweigh the problems. Aiming using your head and enjoying immersive horror are two great points. You just need to deal with horrible flickering during cutscenes and some really ridiculous engine quirks in the process.

The problems Resident Evil 7 has with VR don't affect the game itself, which you can always play normally on your TV or monitor. It's a fantastic game on its own, even if you should think twice before putting a headset on to play it. Despite our problems with its VR implementation, the PlayStation 4 version of Resident Evil 7: Biohazard shares the PC version's score and Editors' Choice distinction.

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Further Reading

Final Thoughts

Resident Evil 7: Biohazard (for PlayStation 4) Review - Sony PlayStation 4 (PS4) Games

Resident Evil 7: Biohazard (for PlayStation 4) Review

4.0 Excellent

Resident Evil 7: Biohazard for the PlayStation 4 is every bit as good as the PC version, with the added feature of PlayStation VR support. Playing the game in VR, however, can be awkward and unpleasant.

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Best Deal£19.99

Buy It Now

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About Our Expert

Will Greenwald

Will Greenwald

Principal Writer, Consumer Electronics

My Experience

I’m PCMag’s home theater and AR/VR expert, and your go-to source of information and recommendations for game consoles and accessories, smart displays, smart glasses, smart speakers, soundbars, TVs, and VR headsets. I’m an ISF-certified TV calibrator and THX-certified home theater technician, I've served as a CES Innovation Awards judge, and while Bandai hasn’t officially certified me, I’m also proficient at building Gundam plastic models up to MG-class. I also enjoy genre fiction writing, and my urban fantasy novel, Alex Norton, Paranormal Technical Support, is currently available on Amazon.

The Technology I Use

Where to start? I have a standard IT-issued Lenovo Thinkpad for writing and editing, supplemented with an iPad Air and an 8Bitdo Retro Keyboard when I want to write on the go. I also have a Lenovo Legion Go as a platform for running Portrait Displays’ Calman software and controlling the Klein K-10A colorimeter, Murideo SIX-G signal generator, and Leo Bodnar 4K Video Signal Lag Tester I use for testing TVs. 

For gaming, I use a Nintendo Switch 2, PlayStation 5, and Xbox Series X, and a GeForce 5080-equipped MSI gaming laptop. I like collecting retro games as well, and have an Analogue Pocket and a ton of classic consoles and portables. Photography is another interest, and I use a Sony A7 IV when I’m shooting products and events, and a Fujifilm X-Pro3 for my own attempts at visual creativity. And for reading and writing, I’ve become partial to the Kobo Sage for books and the ReMarkable 2 with Type Folio.

When it comes to phones and tablets, I’m pretty platform-agnostic. I use a Google Pixel 8 for my phone and an iPad Air for a tablet. Android, iOS, and iPadOS are all totally fine, but I need a Windows PC. MacOS just isn’t for me.

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