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Microsoft's Emulator to Run x86 64-Bit Windows Apps on ARM Devices Arrives as a Beta

Still, the company warns that the new emulator for 64-bit Windows apps may not work with every program. So expect a hit-or-miss experience.

 & Michael Kan Principal Reporter

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It’s arriving a bit late, but Microsoft has finally released the company’s emulator to run x86 64-bit Windows applications on ARM devices. 

The emulator, which was originally supposed to arrive last month, addresses a glaring hole with Windows 10 devices built on ARM processors: They can’t run traditional 64-bit Windows apps designed for Intel or AMD systems.  

The limitation has hurt the appeal for products including the Surface Pro X and the Samsung Galaxy Book S. But now device owners can try out the new 64-bit emulator, which is arriving as a preview through the Windows Insider beta program.   

“In this preview, you can install x64 apps from the Microsoft Store or from any other location of your choosing,” wrote Microsoft program manager Hari Pulapaka in a blog post. “You can try key x64-only productivity apps like Autodesk Sketchbook, as well as games like Rocket League.”  

Still, the emulator isn’t a perfect solution. The company’s ARM-based Windows devices already come with an emulator to run x86 32-bit Windows applications. But the performance can sometimes be sluggish. As a result, Microsoft is still hoping software developers will eventually port their products to the ARM architecture, ensuring that the programs can run smoothly.  

The company also warns that the new 64-bit emulator may not work with every program. So expect a hit-or-miss experience. Nevertheless, Microsoft plans on refining the emulator over time before the official release. 

The emulator is available to Windows Insider members as preview build 21277. It can be downloaded through the Dev Channel. Anyone can sign up for the Windows Insider program.

About Our Expert

Michael Kan

Michael Kan

Principal Reporter

My Experience

I've been a journalist for over 15 years. I got my start as a schools and cities reporter in Kansas City and joined PCMag in 2017, where I cover satellite internet services, cybersecurity, PC hardware, and more. I'm currently based in San Francisco, but previously spent over five years in China, covering the country's technology sector.

Since 2020, I've covered the launch and explosive growth of SpaceX's Starlink satellite internet service, writing 600+ stories on availability and feature launches, but also the regulatory battles over the expansion of satellite constellations, fights with rival providers like AST SpaceMobile and Amazon, and the effort to expand into satellite-based mobile service. I've combed through FCC filings for the latest news and driven to remote corners of California to test Starlink's cellular service.

I also cover cyber threats, from ransomware gangs to the emergence of AI-based malware. In 2024 and 2025, the FTC forced Avast to pay consumers $16.5 million for secretly harvesting and selling their personal information to third-party clients, as revealed in my joint investigation with Motherboard.

I also cover the PC graphics card market. Pandemic-era shortages led me to camp out in front of a Best Buy to get an RTX 3000. I'm now following how the AI-driven memory shortage is impacting the entire consumer electronics market. I'm always eager to learn more, so please jump in the comments with feedback and send me tips.

The Best Tech I've Had:

  • My first video game console: a Nintendo Famicom
  • I loved my Sega Saturn despite PlayStation's popularity.
  • The iPod Video I received as a gift in college
  • Xbox 360 FTW
  • The Galaxy Nexus was the first smartphone I was proud to own.
  • The PC desktop I built in 2013, which still works to this day.

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