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ARM-Powered Macs Can Already Run Windows Apps Using CrossOver

Boot Camp is no longer an option, but there's another way to run Windows apps on M1 Macs.

 & Matthew Humphries Former Senior Editor

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(Photo: Jeremy White/CodeWeavers)


Apple offers a way for x86 Mac apps to run on the M1 MacBooks and Mac Mini by using the Rosetta 2 translation layer. But what about Windows apps now that Boot Camp isn't an option? It turns out you can still run Windows apps on these new Macs using CodeWeavers' CrossOver software, and it comes as a surprise (even to CodeWeavers) how well it works.

As Engadget reports, CodeWeavers founder Jeremy White published a blog post about how "officially cool" Apple Silicon-based Macs are after he tested CrossOver 20 on the new M1 MacBook Air. It's important to understand what is actually being tested here, though.

CrossOver works as a translation layer for Windows apps, allowing them to run on macOS. However, CrossOver hasn't been updated for Apple's M1 chips yet, meaning it's having to run through the Rosetta 2 translation layer to work. So we have a Mac app running through a translation layer allowing a Windows app to run using a second translation layer. As White explains, "I can't tell you how cool that is; there is so much emulation going on under the covers. Imagine - a 32-bit Windows Intel binary, running in a 32-to-64 bridge in Wine / CrossOver on top of macOS, on an ARM CPU that is emulating x86 - and it works! This is just so cool."

CodeWeavers has already confirmed that Quicken and Among Us works, but as the video above demonstrates, Team Fortress 2 runs very well, too. Now imagine how this performance will improve once CodeWeavers rolls out an M1-compatible version of CrossOver for people to use instead.

About Our Expert

Matthew Humphries

Matthew Humphries

Former Senior Editor

My Experience

I started working at PCMag in November 2016, covering all areas of technology and video game news. Before that I spent nearly 15 years working at Geek.com as a writer and editor. I also spent the first six years after leaving university as a professional game designer working with Disney, Games Workshop, 20th Century Fox, and Vivendi.

I hold two degrees: a Bachelor's degree in Computer Science and a Master's degree in Games Development. My first book, Make Your Own Pixel Art, is available from all good book shops.

My Areas of Expertise

  • PC components and system building
  • Raspberry Pi
  • Software development
  • Storage technology
  • Video games and gaming hardware

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