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Minecraft Bans Blockchains and NFTs for Ruining the Game's Fun

'The speculative pricing and investment mentality around NFTs takes the focus away from playing the game and encourages profiteering,' says Minecraft developer Mojang Studios.

 & Michael Kan Principal Reporter

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One of the joys of playing Minecraft is the ability to create and build anything. But the game’s developer, Mojang Studios, is drawing a line at NFTs and blockchains because they can ruin the game experience.

“NFTs are not inclusive of all our community and create a scenario of the haves and the have-nots,” the developer said.

On Wednesday, Microsoft-owned Mojang Studios published a blog post, explaining why non-fungible tokens and blockchain-based technologies pose a threat to the game experience. The reasons have to do with the “investment mentality” around NFTs, which essentially act as rare digital collectibles that can sell for hundreds or even thousands of dollars. 

The developer already lets people sell digital skins for the game and charge for access to player-run servers. So paying for things in the Minecraft world is nothing new. The problem is that NFTs “can create models of scarcity and exclusion,” which can conflict with the game’s guidelines and the spirit of the Minecraft experience, Mojang said. 

The developer has noticed that some companies are already launching NFTs associated with Minecraft world files and skin packs. But Mojang is worried the same NFTs will prompt users to focus on the money associated with the non-fungible token, rather than enjoying the game itself. 

“The speculative pricing and investment mentality around NFTs takes the focus away from playing the game and encourages profiteering, which we think is inconsistent with the long-term joy and success of our players,” Mojang said. 

The other issue is the predatory practices and scams that NFTs tend to attract, like an NFT developer selling the tokens at inflated prices, and then bailing. Mojang added: “We are also concerned that some third-party NFTs may not be reliable and may end up costing players who buy them. Some third-party NFT implementations are also entirely dependent on blockchain technology and may require an asset manager who might disappear without notice.” 

As a result, Mojang has decided to ban NFTs and blockchain integrations in the Minecraft game client and server applications. “Nor may they be utilized to create NFTs associated with any in-game content, including worlds, skins, persona items, or other mods,” the developer added. 

That said, Mojang isn’t shutting the door entirely on blockchain technologies. The studio notes it’ll be watching the technology’s evolution to see if it’ll “allow for more secure experiences or other practical and inclusive applications in gaming.” 

Last year, Valve’s Steam also decided to ban NFTs and blockchains due to their association with scammy activities. But others like Ubisoft and Konami have experimented with offering NFTs, despite backlash from users, who claim the efforts are simply a money grab.

About Our Expert

Michael Kan

Michael Kan

Principal Reporter

My Experience

I've been a journalist for over 15 years. I got my start as a schools and cities reporter in Kansas City and joined PCMag in 2017, where I cover satellite internet services, cybersecurity, PC hardware, and more. I'm currently based in San Francisco, but previously spent over five years in China, covering the country's technology sector.

Since 2020, I've covered the launch and explosive growth of SpaceX's Starlink satellite internet service, writing 600+ stories on availability and feature launches, but also the regulatory battles over the expansion of satellite constellations, fights with rival providers like AST SpaceMobile and Amazon, and the effort to expand into satellite-based mobile service. I've combed through FCC filings for the latest news and driven to remote corners of California to test Starlink's cellular service.

I also cover cyber threats, from ransomware gangs to the emergence of AI-based malware. In 2024 and 2025, the FTC forced Avast to pay consumers $16.5 million for secretly harvesting and selling their personal information to third-party clients, as revealed in my joint investigation with Motherboard.

I also cover the PC graphics card market. Pandemic-era shortages led me to camp out in front of a Best Buy to get an RTX 3000. I'm now following how the AI-driven memory shortage is impacting the entire consumer electronics market. I'm always eager to learn more, so please jump in the comments with feedback and send me tips.

The Best Tech I've Had:

  • My first video game console: a Nintendo Famicom
  • I loved my Sega Saturn despite PlayStation's popularity.
  • The iPod Video I received as a gift in college
  • Xbox 360 FTW
  • The Galaxy Nexus was the first smartphone I was proud to own.
  • The PC desktop I built in 2013, which still works to this day.

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