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Steam To Ban Games That Use Blockchain Tech For Cryptocurrencies and NFTs

The developer of one upcoming game that'll use non-fungible tokens is not happy.

 & Michael Kan Principal Reporter

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Steam will no longer welcome games that involve blockchain-powered cryptocurrencies or NFTs, according to a newly-added rule.

The developer of the game Age of Rust pointed out the new rule on Friday. “A few minutes ago, we were notified that Steam will be kicking all blockchain games off the platform, including Age of Rust, because NFTs have value,” the developer tweeted

The text of the new rule.
The text of the new rule.

Valve, the company behind Steam, seems to have quietly added the new rule on Thursday, according to the Internet Archive. But so far the company hasn’t explained the reasoning behind the ban. Valve didn’t immediately respond to a request for comment. 

In the meantime, the developer of Age Rust —a game that has yet to release— claims Valve isn’t comfortable with how NFTs can bought and sold for hundreds or even thousands of dollars.

“​​Steam's point of view is that items have value and they don't allow items that can have real-world value on their platform. While I respect their choice, I fundamentally believe that NFTs and blockchain games are the future,” Age of Rust said in a follow-up tweet

It’s clear that blockchain-powered cryptocurrencies can equate to real-world money. But the lines are less clear with NFTs, which stands for non-fungible tokens. NFTs are often seen as digital collectables, spanning art work, basketball cards, and albums, that’ve been built over a blockchain. The same items can also be worth thousands of dollars or more, depending on the rarity and the demand. 

Does that make an NFT any different from an ultra-rare weapon a player has received in a multiplayer game? You can see how Age of Rust would contend there’s little difference. The developer plans on using NFTs to help players trade and sell items in the game. But it seems Valve has no interest in debating the matter, even though the company previously said it wouldn’t censor controversial games over Steam.

About Our Expert

Michael Kan

Michael Kan

Principal Reporter

My Experience

I've been a journalist for over 15 years. I got my start as a schools and cities reporter in Kansas City and joined PCMag in 2017, where I cover satellite internet services, cybersecurity, PC hardware, and more. I'm currently based in San Francisco, but previously spent over five years in China, covering the country's technology sector.

Since 2020, I've covered the launch and explosive growth of SpaceX's Starlink satellite internet service, writing 600+ stories on availability and feature launches, but also the regulatory battles over the expansion of satellite constellations, fights with rival providers like AST SpaceMobile and Amazon, and the effort to expand into satellite-based mobile service. I've combed through FCC filings for the latest news and driven to remote corners of California to test Starlink's cellular service.

I also cover cyber threats, from ransomware gangs to the emergence of AI-based malware. In 2024 and 2025, the FTC forced Avast to pay consumers $16.5 million for secretly harvesting and selling their personal information to third-party clients, as revealed in my joint investigation with Motherboard.

I also cover the PC graphics card market. Pandemic-era shortages led me to camp out in front of a Best Buy to get an RTX 3000. I'm now following how the AI-driven memory shortage is impacting the entire consumer electronics market. I'm always eager to learn more, so please jump in the comments with feedback and send me tips.

The Best Tech I've Had:

  • My first video game console: a Nintendo Famicom
  • I loved my Sega Saturn despite PlayStation's popularity.
  • The iPod Video I received as a gift in college
  • Xbox 360 FTW
  • The Galaxy Nexus was the first smartphone I was proud to own.
  • The PC desktop I built in 2013, which still works to this day.

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