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Game Builder Garage

 & Jordan Minor Principal Writer, Software

Our team tests, rates, and reviews more than 1,500 products each year to help you make better buying decisions and get more from technology.

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Game Builder Garage - Game Builder Garage (for Nintendo Switch) (Credit: Nintendo)
4.5 Outstanding

The Bottom Line

Game Builder Garage is a tremendously powerful and accessible piece of game development software that provides the tools and guidance to easily create entertaining Nintendo Switch titles.

Buy It Now

Pros & Cons

    • Powerful, polished 3D game development engine
    • Easily understandable visual coding language
    • Thorough, friendly tutorials and educational challenges
    • Lets you share games with friends
    • Affordably priced
    • Lacks a community hub
    • Workspace quickly becomes cluttered

Game Builder Garage (for Nintendo Switch) Specs

3D Editing
ESRB Rating E for Everybody
Games Genre Simulation
Games Platform Nintendo Switch
Games Platform Nintendo Switch 2
Platform Nintendo Switch
Platform Nintendo Switch 2
Starting Price $29.99

Anyone who seriously wants to become a video game designer studies Nintendo games. Over multiple decades, Nintendo's titles have massively influenced numerous genres thanks to teams so creative and experienced that the work looks effortless. Still, quality game design requires effort, and that effort requires good tools. With the $29.99 Game Builder Garage, the same Nintendo that makes fantastic Switch 1 and Switch 2 games proves that it can make consumer video game development software. In fact, Game Builder Garage is so good that it's an Editors' Choice winner in the category, alongside the powerful GameMaker.

What Kinds of Games Can You Make?

Nintendo has dabbled with game development software before, but those products tended to focus on relatively narrow game genres. Super Mario Maker 2 lets you create wildly imaginative Mario levels, but they still have to be side-scrolling platformers starring the plumber. WarioWare DIY lets you create your own microgames, but those are joke games that only last a few seconds. The Labo VR Kit came with a surprisingly capable game editor, but those games were tethered to a cardboard virtual reality headset.

The most impressive thing about Game Builder Garage is how it sheds all these limitations. The 3D engine lets you create games in any genre, as long as you can figure out the logic to make it work. The game walks you through making platformers, racers, shooters, puzzlers, and other game types. Your titles can leverage all the Switch's inputs, such as touch-screen controls, motion controls, and the IR camera. Even with this breadth of possibilities, Nintendo's trademark visual polish means that whatever games you dream up won't look as rough as games built in the similarly powerful Core

(Credit: Nintendo/PCMag)

You can't make Nintendo-branded games, though. Game Builder Garage builds on some concepts from Labo VR, but is otherwise its own thing. You won't find Mario, Link, or Samus hiding as Easter eggs. Hopefully, you’ll make games so good you won't need to rely on those famous faces.

Price and Platforms

As a self-contained piece of console coding software, Game Builder Garage's closest competitor is Fuze4, also on both Nintendo Switch platforms. Both apps cost one flat price: Game Builder Garage costs $29.99, while Fuze4 costs $12.99. Both let you share games within their respective ecosystems, but you can’t export games to PC gaming marketplaces or make money from them.

Prices for other game development software wildly vary, since that software serves other needs. Core, Godot, and the text adventure editor Twine are all free. AppGameKit Studio sells a base product along with additional DLC features. Construct and Stencyl start around $99 per year. GameMaker can cost more than $1,000, but that's because it lets you buy pricey, but potentially lucrative, licenses for putting your game on consoles. 

(Credit: Nintendo/PCMag)

Developing Games

Unlike Fuze4's professional but confusing text-based language, Game Builder Garage uses a wholly visual language. Here, bits of code are cute little creatures called Nodon. You add Nodon to your game world to create objects and write programming. Drop a UFO Nodon for your alien shmup. Create a Nodon that senses when people touch apples to receive power-ups. Nodon play music, solve math problems, and display textures you draw. You can link Nodon together to create larger shapes and write more complicated programming strings. 

The Nodon system deftly manages balancing ease of use with impressive power. You can even plug in a USB mouse to your Switch dock for faster editing, or use the Joy-Con 2 mouse if you play the updated Nintendo Switch 2 version. However, with all these blocks on screen, your workspace becomes somewhat cluttered, even when using Nodon specifically designed to organize your workflow. Construct, Core, Gamemaker, Godot, Stencyl, and other software with visual editor options typically include text-based coding options to help with efficiency. Game Builder Garage requires you to swap between various viewpoints to arrange objects in 3D spaces. Plus, figuring out how objects on the programming grid translate into the actual game can be a bit abstract. 

(Credit: Nintendo/PCMag)

Fortunately, Game Builder Garage has the best tutorials for any game development software I've tested. Gamers sometimes criticize Nintendo for tutorials that hold younger players' hands too much, but that level of care is essential when teaching kids what might as well be a new language. In fact, the way Game Builder Garage breaks down the programming process into a game unto itself reminded me of the best language learning apps. I wish I had this when I taught game design to children at summer camp years ago. 

Game Builder Garage features seven interactive tutorials, each averaging around an hour in length, that walk users step by step through increasingly complex sample games. The first lessons teach you the basics, such as adding objects to your game world or making sure buttons perform actions. Later lessons introduce concepts, such as positioning a camera in 3D space or triggering sequences once certain conditions are met. All the while, your helpful, entertaining partner makes sure you never get lost and offers plenty of encouragement.

Once you feel more confident, Game Builder Garage lets you test your skills. Between tutorials, you must pass brief checkpoint tests. These make sure you absorbed the lesson, and didn't just blindly follow instructions. Not only is this stellar coding education, but the programming tests themselves are fun logic challenges similar to games like Baba Is You or Human Resource Machine.

(Credit: Nintendo/PCMag)

From there, you can design whatever game you want in the free programming mode. I felt like an absolute genius when I realized I could make a mermaid statue act as the player character by connecting its center to the center of an invisible player character model. And that was only after a few minutes of tinkering.

However, you can't easily play those games unless you’re already friends with creators. Another common Nintendo criticism is that the company is overly hesitant to embrace online features, and that's true here. You can share your ID with friends, so you can all easily see, play, and leave comments for each other's works. Unfortunately, there’s no overarching community hub where anyone can play games from strangers across the world. That's a huge missed opportunity, a step back from Super Mario Maker. Games shared between friends already get moderated, so I don't understand this restriction.

Final Thoughts

Game Builder Garage - Game Builder Garage (for Nintendo Switch) (Credit: Nintendo)

Game Builder Garage

4.5 Outstanding

Game Builder Garage is a tremendously powerful and accessible piece of game development software that provides the tools and guidance to easily create entertaining Nintendo Switch titles.

Get It Now

Buy It Now

About Our Expert

Jordan Minor

Jordan Minor

Principal Writer, Software

My PCMag career began in 2013 as an intern. Now, I'm a senior writer, using the skills I acquired at Northwestern University to write about dating apps, meal kits, programming software, website builders, video streaming services, and video games. I was previously a senior editor at Geek.com and have written for The A.V. Club, Kotaku, and Paste Magazine. I'm the author of the gaming history book Video Game of the Year: A Year-by-Year Guide to the Best, Boldest, and Most Bizarre Games from Every Year Since 1977, and the reason everything you know about Street Sharks is a lie.

The Technology I Use

I use the newest Android and iOS smartphones for testing, but I currently use an iPhone 14 as my personal phone. I just hate that we gave up headphone jacks.

I've always favored gaming laptops over desktops. On that note, I have a 16-inch HP Envy with an Intel Core i9-13900H CPU and Nvidia GeForce RTX 4060 GPU. No matter what machine I’m working on, an alarming amount of my personal and professional life revolves around cloud-synced Google Drive files.

For food subscriptions, my household sticks with CookUnity and HelloFresh for meals. Video streaming is a bit more complicated. While there are too many services to list, we're subscribed to most of the major ones. These days, I find myself drawn to HBO Max's movies and shows, as well as Peacock's reality trash.

I've been a lifelong Nintendo fan, and I sincerely believe the Nintendo Switch will go down as one of the best gaming consoles of all time. It has an unbelievable library of new and old games from Nintendo and third-party companies. The handheld/console hybrid approach makes playing games so much more flexible, a legacy that continues with the Nintendo Switch 2 and Valve’s Steam Deck.

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