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Invites No Longer Required: Clubhouse App Moves Out of Beta

Removing the waitlist restriction promises to help Clubhouse grow and compete with rival services from Facebook, Spotify, and Twitter.

 & Michael Kan Principal Reporter

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Social media app Clubhouse is now open to anyone to use: No invite needed to join. 

On Wednesday, Clubhouse announced that it's moving out of the beta phase. “This means we have removed our waitlist system so that anyone can join and you can invite as many people as you want,” the Clubhouse team said. 

Clubhouse offers audio-based chat rooms that can host live discussions. The app began to grow last year during the COVID-19 pandemic. It then grabbed headlines in February after Elon Musk and Facebook CEO Mark Zuckerberg made appearances on the app. 

Photo of Clubhouse app
(Photo by Christoph Dernbach/picture alliance via Getty Images)

Clubhouse was originally only available for iOS. But in May, the Android version of Clubhouse officially launched, which resulted in the addition of 10 million new users. 

Still, new people could only join the app through invites from existing users. As a result, the app’s growth and reach has been artificially capped. In the meantime, Facebook, Spotify, and Twitter have launched their own rival audio chat-room services. 

In the announcement, Clubhouse said it was important to add new users in “waves” rather than open the floodgates. “We’ve been able to grow Clubhouse in a measured way, and (mostly ? ) keep things from breaking as we’ve scaled,” the app said. “But we’ve always wanted Clubhouse to be open.”

The end to the waitlist also means creators on the platform can begin reaching more new users. “If you have a club, you can post your link far and wide. If you are a creator with an audience, you can bring them all on,” the announcement added.

About Our Expert

Michael Kan

Michael Kan

Principal Reporter

My Experience

I've been a journalist for over 15 years. I got my start as a schools and cities reporter in Kansas City and joined PCMag in 2017, where I cover satellite internet services, cybersecurity, PC hardware, and more. I'm currently based in San Francisco, but previously spent over five years in China, covering the country's technology sector.

Since 2020, I've covered the launch and explosive growth of SpaceX's Starlink satellite internet service, writing 600+ stories on availability and feature launches, but also the regulatory battles over the expansion of satellite constellations, fights with rival providers like AST SpaceMobile and Amazon, and the effort to expand into satellite-based mobile service. I've combed through FCC filings for the latest news and driven to remote corners of California to test Starlink's cellular service.

I also cover cyber threats, from ransomware gangs to the emergence of AI-based malware. In 2024 and 2025, the FTC forced Avast to pay consumers $16.5 million for secretly harvesting and selling their personal information to third-party clients, as revealed in my joint investigation with Motherboard.

I also cover the PC graphics card market. Pandemic-era shortages led me to camp out in front of a Best Buy to get an RTX 3000. I'm now following how the AI-driven memory shortage is impacting the entire consumer electronics market. I'm always eager to learn more, so please jump in the comments with feedback and send me tips.

The Best Tech I've Had:

  • My first video game console: a Nintendo Famicom
  • I loved my Sega Saturn despite PlayStation's popularity.
  • The iPod Video I received as a gift in college
  • Xbox 360 FTW
  • The Galaxy Nexus was the first smartphone I was proud to own.
  • The PC desktop I built in 2013, which still works to this day.

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