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PayAnywhere Mobile Credit Card Processing Terminal

 & Jordan Minor Principal Writer, Software

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PayAnywhere Mobile Credit Card Processing Terminal - iPhone Apps
3.0 Average

The Bottom Line

PayAnywhere's credit card reader is a quick, mobile way to accept credit cards, but serious sellers should invest in more robust hardware.
Best Deal£51.38

Buy It Now

£51.38

Pros & Cons

    • Cheap, reliable credit card reader.
    • Solid app.
    • Test Drive preview mode.
    • Unattractive, awkward dongle.
    • Inconvenient setup for individual sellers.
    • Modern features reserved for more-expensive devices.

Add cash registers to the list of tech being swallowed by mobile devices. Now that your cell phone is essentially a computer (and a pretty powerful one, at that), it's possible to do things in the palm of your hand that once required full-sized computers. If you're a small business, one of those things is accepting credit card payments. Using PayAnywhere, businesses and individuals can easily accept payments from most major credit and debit cards with just a dongle and a mobile device. PayAnywhere's service works well enough, but unless you spring for pricier hardware, it doesn't offer some of the most useful features of devices such as Square, PCMag's Editors' Choice for mobile credit card readers.

Setup and Getting Started
To use PayAnywhere, you need two things: a PayAnywhere account and a credit card reader, which PayAnywhere ships you for free when you set up an account. Both are simple for businesses to get, though registering for an account online or over the phone requires a fair amount of personal or business information, such as your social security number. That's standard for this type of service.  

However, the process is more protracted for individual sellers without established business credentials. I was initially rejected several times while trying to create a test account, an annoyance I didn't encounter with Square. The app includes a Test Drive mode that lets anyone immediately preview PayAnywhere's functions, but actually getting paid requires some patience.

PayAnywhere

The reader itself is a black semicircle with a lip that limits its range of movement. It's certainly slimmer than previous bulky PayAnywhere phone cases, but still not as attractive as Square's device. On a phone with a headphone jack positioned in the center, like the Moto X ($99.99 at Amazon) I used for testing, PayAnywhere adds unwanted asymmetry. But, honestly I was thankful the device works with a broad range of iOS and Android phones and tablets, since older PayAnywhere readers were much more limited in terms of compatibility.  

Selling and Getting Paid
Once you've got everything installed and running, using the system is easy. You enter a total, or create an itemized list of charges, and then proceed to checkout. The cart total shows up, including tax, on a screen that you can customize with your company's information and logo. Then you're prompted to hand the device to the customer, who is walked through adding an optional tip. They give it back to you, and you swipe their card or key the number in. Then you give it back, and they sign with their finger and enter an email address or phone number for the receipt. You can also accept cash and split payments. PayAnywhere does a good job of guiding you through the process.

PayAnywhere's app also includes other standard, merchant-friendly features. You can review recent transactions and sales trends on the app or online, set defaults for tax and tip, add discounts, and create a list of items you sell (including express items) to make itemizing receipts even faster and more useful. You can also link your bank account to PayAnywhere, and whatever money you make will be sent to your account within three business days of the transaction.

The only cost associated with PayAnywhere comes when you actually make a sale. The account and reader are both free, and there are no monthly fees. When you make a transaction, PayAnywhere takes a small percentage of the transaction plus a small fixed fee: 2.69 percent plus $0.19 for swiped cards, or 3.49 percent plus $0.19 if you type the card number manually. (The fee hike is because keyed-in cards are inherently less secure, since you're not swiping an actual card.) Those fees mean if you're collecting a few dollars at a time, you'll feel a hit, but they aren't much different than those charged by credit card companies, PayPal, or PayAnywhere's competitors like Square and QuickBooks GoPayment. QuickBooks also offers cheaper rates for subscribers. Keep in mind that none of these readers accepts payments under $1. And if you're an individual looking to exchange money with friends, not as a business, Venmo (Free at Apple.com) is the app you want.

PayAnywhere

If all you want to do is swipe credit and debit cards, PayAnywhere covers all your needs. But the number of new payment options is increasing, leaving businesses reliant on cash registers and basic card readers at a growing disadvantage. Unlike Square, the off-the-self PayAnywhere reader I tested doesn't support EMV chips, which will soon be the new credit card security standard. It also doesn't feature NFC technology (the system that powers services like Apple Pay and Android Pay) like the PayPal Chip Card Reader. PayAnywhere LLC recently released a slate of new hardware, from bulkier dongles to full-on independent payment terminals, that include some or all of this missing functionality. But those devices are pricier and more difficult for individual sellers to acquire.

Anywhere You Want It
PayAnywhere is a good option for accepting mobile payments on a variety of mobile devices. It reads cards reliably and has an app that works as intuitively as anyone else's, as long as your account gets approved, which can be unfortunately require more work than it should. It's not as sleek or attractive as Square, though, and the pricing doesn't scale as well as QuickBooks' offering. And if you really want to future-proof your business, you'll want the extra hardware features of PayAnywhere's premium devices, or PCMag's Editors' Choice for mobile credit card readers, Square.

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Final Thoughts

PayAnywhere Mobile Credit Card Processing Terminal - iPhone Apps

PayAnywhere Review

3.0 Average

PayAnywhere's credit card reader is a quick, mobile way to accept credit cards, but serious sellers should invest in more robust hardware.

Get It Now
Best Deal£51.38

Buy It Now

£51.38

About Our Expert

Jordan Minor

Jordan Minor

Principal Writer, Software

My PCMag career began in 2013 as an intern. Now, I'm a senior writer, using the skills I acquired at Northwestern University to write about dating apps, meal kits, programming software, website builders, video streaming services, and video games. I was previously a senior editor at Geek.com and have written for The A.V. Club, Kotaku, and Paste Magazine. I'm the author of the gaming history book Video Game of the Year: A Year-by-Year Guide to the Best, Boldest, and Most Bizarre Games from Every Year Since 1977, and the reason everything you know about Street Sharks is a lie.

The Technology I Use

I use the newest Android and iOS smartphones for testing, but I currently use an iPhone 14 as my personal phone. I just hate that we gave up headphone jacks.

I've always favored gaming laptops over desktops. On that note, I have a 16-inch HP Envy with an Intel Core i9-13900H CPU and Nvidia GeForce RTX 4060 GPU. No matter what machine I’m working on, an alarming amount of my personal and professional life revolves around cloud-synced Google Drive files.

For food subscriptions, my household sticks with CookUnity and HelloFresh for meals. Video streaming is a bit more complicated. While there are too many services to list, we're subscribed to most of the major ones. These days, I find myself drawn to HBO Max's movies and shows, as well as Peacock's reality trash.

I've been a lifelong Nintendo fan, and I sincerely believe the Nintendo Switch will go down as one of the best gaming consoles of all time. It has an unbelievable library of new and old games from Nintendo and third-party companies. The handheld/console hybrid approach makes playing games so much more flexible, a legacy that continues with the Nintendo Switch 2 and Valve’s Steam Deck.

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