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Chip Industry May See Overcapacity in 2023

'The industry will see normalization and balance by the middle of 2022, with a potential for overcapacity in 2023,' says IDC, though the big question is which sectors will be most affected.

 & Michael Kan Principal Reporter

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The great chip shortage could eventually morph into a chip-making oversupply problem by 2023, according to IDC, which expects the supply chain to return to normal in mid-2022.

“The industry will see normalization and balance by the middle of 2022, with a potential for overcapacity in 2023 as larger scale capacity expansions begin to come online towards the end of 2022,” the research firm predicts. 

Indeed, major semiconductor makers—including Intel, TSMC and Samsung—have all boosted investment in expanding chip capacity amid the current shortage. At the same time, the US government wants to spur more domestic chip manufacturing with billions in potential funding.

The big question is which sectors will see the semiconductor supplies improve to the point of overcapacity. Current shortage have ensnared a wide range of products, including PCs, graphics cards, video game consoles, in addition to cars, smartphones, and smart home devices. 

IDC didn’t immediately respond to a request for comment. But the research firm expects the semiconductor shortage to ease through this year’s fourth quarter as more capacity is added. In the meantime, existing factories are completely booked.  

“IDC reports that dedicated foundries have been allocated for the rest of the year, with capacity utilization at nearly 100%,” the research firm adds. “Front-end capacity remains tight but fabless suppliers are getting the production they need from their foundry partner.” 

That’s good news for Nvidia and AMD, which don’t own any chip factories. Instead, they contract with Samsung and TSMC to manufacture their graphics cards. However, Nvidia itself expects the shortage to persist through much of 2022, when the company is expected to release next-generation graphics cards in the RTX line. “I would expect that we will see a supply constrained environment for the vast majority of next year is my guess at the moment,” Nvidia CEO Jensen Huang said during an earnings call last month.

About Our Expert

Michael Kan

Michael Kan

Principal Reporter

My Experience

I've been a journalist for over 15 years. I got my start as a schools and cities reporter in Kansas City and joined PCMag in 2017, where I cover satellite internet services, cybersecurity, PC hardware, and more. I'm currently based in San Francisco, but previously spent over five years in China, covering the country's technology sector.

Since 2020, I've covered the launch and explosive growth of SpaceX's Starlink satellite internet service, writing 600+ stories on availability and feature launches, but also the regulatory battles over the expansion of satellite constellations, fights with rival providers like AST SpaceMobile and Amazon, and the effort to expand into satellite-based mobile service. I've combed through FCC filings for the latest news and driven to remote corners of California to test Starlink's cellular service.

I also cover cyber threats, from ransomware gangs to the emergence of AI-based malware. In 2024 and 2025, the FTC forced Avast to pay consumers $16.5 million for secretly harvesting and selling their personal information to third-party clients, as revealed in my joint investigation with Motherboard.

I also cover the PC graphics card market. Pandemic-era shortages led me to camp out in front of a Best Buy to get an RTX 3000. I'm now following how the AI-driven memory shortage is impacting the entire consumer electronics market. I'm always eager to learn more, so please jump in the comments with feedback and send me tips.

The Best Tech I've Had:

  • My first video game console: a Nintendo Famicom
  • I loved my Sega Saturn despite PlayStation's popularity.
  • The iPod Video I received as a gift in college
  • Xbox 360 FTW
  • The Galaxy Nexus was the first smartphone I was proud to own.
  • The PC desktop I built in 2013, which still works to this day.

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