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Nvidia: GPU Supplies to Remain Constrained for 'Vast Majority' Of 2022

The company also says its 'LHR' Ethereum mining-capped cards made up over 80 percent of all RTX 3000 shipments in Q2.

 & Michael Kan Principal Reporter

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Bad news for graphics card buyers. Nvidia’s CEO is predicting the great GPU shortage will persist through this year and for most of 2022.

“I would expect that we will see a supply constrained environment for the vast majority of next year is my guess at the moment,” said Jensen Huang during an earnings call on Thursday. 

“A lot of that has to do with the demand being so great,” he added. Surprisingly, Huang didn’t blame cryptocurrency miners for buying up the GPU supplies. Instead, he pointed to how millions of PC gamers are still hoping to upgrade to an RTX 3000, which uses the company’s Ampere architecture. 

“Ampere is off to an incredible start. It’s the best selling GPU architecture in the history of our company,” Huang said. “And yet, we’ve only upgraded less than 20 percent of our total install base. So there’s another 80 percent of the world’s PC gaming market that we have yet to upgrade to RTX.”

That said, Nvidia has been trying to dissuade cryptocurrency miners from taking supplies away from consumers. In February, the company began implementing an Ethereum mining limiter starting on the RTX 3060 before expanding it to other graphics cards. 

These “Lite Hash Rate” or LHR GPU models made up over 80 percent of all shipments for the RTX 3000 series in fiscal Q2, which ended August 1st, according to Nvidia’s chief financial officer Colette Kress. Nevertheless, Nvidia’s RTX 3000 cards still remain hard to buy.

Not only are consumers trying to obtain the cards, but also scalper-run bots. The graphics cards are then resold on sites such as eBay, where they can go for double the normal price. Kress added the supply constraints are also ensnaring notebooks built with RTX 3000 discrete GPUs.

But despite the shortage, Nvidia said it’s still secured enough supplies to ensure the company reaches its growth plans for next year. For this past Q2, the company’s revenue from gaming was up 85 percent year-over-year, resulting in $3 billion in sales.

About Our Expert

Michael Kan

Michael Kan

Principal Reporter

My Experience

I've been a journalist for over 15 years. I got my start as a schools and cities reporter in Kansas City and joined PCMag in 2017, where I cover satellite internet services, cybersecurity, PC hardware, and more. I'm currently based in San Francisco, but previously spent over five years in China, covering the country's technology sector.

Since 2020, I've covered the launch and explosive growth of SpaceX's Starlink satellite internet service, writing 600+ stories on availability and feature launches, but also the regulatory battles over the expansion of satellite constellations, fights with rival providers like AST SpaceMobile and Amazon, and the effort to expand into satellite-based mobile service. I've combed through FCC filings for the latest news and driven to remote corners of California to test Starlink's cellular service.

I also cover cyber threats, from ransomware gangs to the emergence of AI-based malware. In 2024 and 2025, the FTC forced Avast to pay consumers $16.5 million for secretly harvesting and selling their personal information to third-party clients, as revealed in my joint investigation with Motherboard.

I also cover the PC graphics card market. Pandemic-era shortages led me to camp out in front of a Best Buy to get an RTX 3000. I'm now following how the AI-driven memory shortage is impacting the entire consumer electronics market. I'm always eager to learn more, so please jump in the comments with feedback and send me tips.

The Best Tech I've Had:

  • My first video game console: a Nintendo Famicom
  • I loved my Sega Saturn despite PlayStation's popularity.
  • The iPod Video I received as a gift in college
  • Xbox 360 FTW
  • The Galaxy Nexus was the first smartphone I was proud to own.
  • The PC desktop I built in 2013, which still works to this day.

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