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AMD to Bring Ray Tracing Effects to PlayStation 5, Xbox Series X

The enhanced lighting and shadow effects will also be arriving to upcoming Radeon graphics cards that'll use the RDNA 2 architecture, AMD said during the company's analyst day event.

 & Michael Kan Principal Reporter

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AMD plans on bringing ray tracing effects to the company’s PC graphics cards as well as the upcoming PlayStation 5 and Xbox Series X consoles.

The upgrade means you’ll encounter more realistic lighting and shadows in games that support ray tracing effects. Nvidia first incorporated the technology in the company’s RTX graphics card starting in Sept. 2018. Now AMD wants to enable it too.

PC gamers will be able to obtain the technology in upcoming Radeon graphics cards that’ll be built with the “RDNA 2” architecture, company senior vice president David Wang said on Thursday. AMD plans to announce more details later this year.



“We have developed an all new hardware accelerated ray tracing architecture,” Wang said during AMD's analyst event. “It is a common architecture that can be used in the next generation game consoles."

As a result, the ray tracing will arrive to both the Sony PlayStation 5 and Xbox Series X, two systems AMD is also developing the graphics technology for. Both consoles are slated to arrive later this holiday season. 

Although ray tracing can make the latest game titles look even more realistic, one problem has been the lack of adoption across the industry, Wang said. Developers have had to essentially add the effects into their games. Meanwhile, consumers who want to enjoy the visuals have had to pay up for a new RTX graphics card from Nvidia.

However, bringing ray tracing to the two biggest video game systems promises to speed up adoption. According to Wang, AMD's ray tracing architecture will also make it easy for developers to add the enhanced lighting and shading effects to games for both PCs and video game consoles. 

In addition to ray tracing, AMD is also enabling "variable rate shading" in the company's RDNA 2 architecture. The feature will allow the company's graphics card to focus more resources on rendering the most visual complex areas of a game while spending less energy on the simpler parts. Nvidia's graphic cards also offer variable rate shading. 

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Michael Kan

Michael Kan

Principal Reporter

My Experience

I've been a journalist for over 15 years. I got my start as a schools and cities reporter in Kansas City and joined PCMag in 2017, where I cover satellite internet services, cybersecurity, PC hardware, and more. I'm currently based in San Francisco, but previously spent over five years in China, covering the country's technology sector.

Since 2020, I've covered the launch and explosive growth of SpaceX's Starlink satellite internet service, writing 600+ stories on availability and feature launches, but also the regulatory battles over the expansion of satellite constellations, fights with rival providers like AST SpaceMobile and Amazon, and the effort to expand into satellite-based mobile service. I've combed through FCC filings for the latest news and driven to remote corners of California to test Starlink's cellular service.

I also cover cyber threats, from ransomware gangs to the emergence of AI-based malware. In 2024 and 2025, the FTC forced Avast to pay consumers $16.5 million for secretly harvesting and selling their personal information to third-party clients, as revealed in my joint investigation with Motherboard.

I also cover the PC graphics card market. Pandemic-era shortages led me to camp out in front of a Best Buy to get an RTX 3000. I'm now following how the AI-driven memory shortage is impacting the entire consumer electronics market. I'm always eager to learn more, so please jump in the comments with feedback and send me tips.

The Best Tech I've Had:

  • My first video game console: a Nintendo Famicom
  • I loved my Sega Saturn despite PlayStation's popularity.
  • The iPod Video I received as a gift in college
  • Xbox 360 FTW
  • The Galaxy Nexus was the first smartphone I was proud to own.
  • The PC desktop I built in 2013, which still works to this day.

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