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Atari Celebrates Missile Command 40th Anniversary With a New Game

It's a modern take on the classic 1980 arcade game and will launch for iOS and Android devices in the spring.

 & Matthew Humphries Former Senior Editor

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In 1980, Atari released what became one of the best-known classic video games in the form of Missile Commnand. Now, Atari is set to celebrate the game's 40th anniversary by releasing a modern take on the original for mobile devices.

Today, Atari announced that Missile Command: Recharged will be heading to iOS and Android devices, with a launch date planned for the spring. Gameplay remains mostly the same, and the player must fire missiles as counter-measures to falling enemy missiles in a bid to protect the cities (silos) below. However, for Recharged Atari decided on a brand new and very bright neon look while also introducing some new gameplay features.

The new gameplay features include powerups adding defensive measures, silo repairs, and a screen-clearing blast. Atari is also allowing points earned from playing to be used to upgrade "all aspects of gameplay," although it's unclear exactly what that means right now.

Missile Command

The game also includes an achievements system and global online leaderboards to add some competition into the mix. Finally, there's an augmented reality feature which projects the gameplay on to a virtual arcade cabinet.

Tony Chien, VP of Marketing for Atari, commented, "Missile Command: Recharged aims to reinvigorate the storied Missile Command IP by appealing to fans of the original arcade and classic console releases ... Fans can expect the familiar and addictive missile-destroying gameplay but with modern mechanics optimized for touch-screen devices. Missile Command: Recharged is a perfect pick-up-and-play title for short high-intensity gameplay sessions."

Missile Command: Recharged is set to be launched in the spring on the Google Play Store and Apple's App Store. It will be offered for free and supported by ads, but Atari is including the option of a one-time purchase to remove them.

About Our Expert

Matthew Humphries

Matthew Humphries

Former Senior Editor

My Experience

I started working at PCMag in November 2016, covering all areas of technology and video game news. Before that I spent nearly 15 years working at Geek.com as a writer and editor. I also spent the first six years after leaving university as a professional game designer working with Disney, Games Workshop, 20th Century Fox, and Vivendi.

I hold two degrees: a Bachelor's degree in Computer Science and a Master's degree in Games Development. My first book, Make Your Own Pixel Art, is available from all good book shops.

My Areas of Expertise

  • PC components and system building
  • Raspberry Pi
  • Software development
  • Storage technology
  • Video games and gaming hardware

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