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Hands On With the Intel-Based Orange/Gigabyte Phone

 & Sascha Segan Former Lead Analyst, Mobile

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BARCELONA – Most phones contain gigabytes. Europe's first Intel-powered smartphone, apparently, is made by one–according to research firm Informa, it's made by Taiwanese company Gigabyte, not known outside Asia as a smartphone maker. I spent some time with the new smartphone here at Mobile World Congress.

I'm ripping through a lot of phones today, and there's not much to be said about most of the body designs. The Orange* phone (that's what the booth called it) is yet another black rectangle with rounded corners, with a screen on the front and camera on the back. It's 123 by 63 by 9.9mm (HWD) and fits easily in the hand. It won't break your pocket, but neither is it breaking any slimness records. It's light at 120g, and runs cool even when pumping out HD video or a game through its HDMI connection onto a big-screen TV. The phone supports Intel's Wi-Di wireless display technology, too, which means you'll be able to play games on a big screen over Wi-Fi.

The phone has a 1024-by-600-pixel, 4-inch screen and a 1460mAh battery. There's an 8-megapixel camera on the back and a 1.3-megapixel camera on the front, and it's all powered by a 1.6Ghz Intel Medfield processor with a 400MHz GPU. According to its settings screen, the phone had a surprisingly slim 2GB of storage, along with a 16GB SD card.

Let's establish that just putting out a slim, functional Android 2.3 smartphone that's neither chunky nor running hot is a big step forward for Intel. What does the Orange* phone bring to the party that we haven't seen before? Intel showed me a few demos to give me a hint.

The most impressive demo was of the camera's burst mode. The Orange* phone took ten, 8-megapixel photos in 0.7 seconds. That's fast, and shows impressive image processing chops. The phone also has a very quick HDR mode to deal with backlit photos, like HTC's new One line does.

I got to check out some games, too. One of the ubiquitous Need for Speed games played very smoothly, with great atmospheric and collision effects.

We're seeing these kinds of features on ARM-based phones as well, of course. Nvidia's Tegra 3 powers some awesome gaming effects, and HTC's Image Sense seems to have fast camera capability down–the two features come together in the international version of the HTC One X. But Intel is, of course, promising to do them better, faster and cooler.

Intel's also doing them with fewer cores. Nvidia's Tegra 3 is a quad-core chipset. Medfield is single-core. This just proves that you can't use either clock speeds or number of cores to describe phone performance any more.

When I got hold of the phone myself, things didn't go entirely smoothly. I tried to play Fruit Ninja, and it crashed. But that's par for the course with trade show demos, and I'm not willing to say it's a problem with the phone. It highlighted, however, how game-makers are going to need to optimize some games for Intel. Back at CES, Intel reps said that not all games designed for current Android phones, which have ARM processors, will run on Intel without tweaking.

Hopefully, at this afternoon's Intel keynote, we'll hear more.

About Our Expert

Sascha Segan

Sascha Segan

Former Lead Analyst, Mobile

My Experience

I'm that 5G guy. I've actually been here for every "G." I reviewed well over a thousand products during 18 years working full-time at PCMag.com, including every generation of the iPhone and the Samsung Galaxy S. I also wrote a weekly newsletter, Fully Mobilized, where I obsessed about phones and networks.

My Areas of Expertise

  • US and Canadian mobile networks
  • Mobile phones released in the US
  • iPads, Android tablets, and ebook readers
  • Mobile hotspots
  • Big data features such as Fastest Mobile Networks and Best Work-From-Home Cities

The Technology I Use

Being cross-platform is critical for someone in my position. In the US, the mobile world is split pretty cleanly between iOS and Android. So I think it's really important to have Apple, Android and Windows devices all in my daily orbit.

I use a Lenovo ThinkPad Carbon X1 for work and a 2021 Apple MacBook Pro for personal use. My current phone is a Samsung Galaxy S21 Ultra, although I'm probably going to move to an Android foldable. Most of my writing is either in Microsoft OneNote or a free notepad app called Notepad++. Number crunching, which I do often for those big data stories, is via Microsoft Excel, DataGrip for MySQL, and Tableau.

In terms of apps and cloud services, I use both Google Drive and Microsoft OneDrive heavily, although I also have iCloud because of the three Macs and three iPads in our house. I subscribe to way too many streaming services. 

My primary tablet is a 12.9-inch, 2020-model Apple iPad Pro. When I want to read a book, I've got a 2018-model flat-front Amazon Kindle Paperwhite. My home smart speakers run Google Home, and I watch a TCL Roku TV. And Verizon Fios keeps me connected at home.

My first computer was an Atari 800 and my first cell phone was a Qualcomm Thin Phone. I still have very fond feelings about both of them.

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