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Oculus CEO to Mac Users: No Rift for You

 & Tom Brant Managing Editor

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Oculus CEO Palmer Luckey has a message for Apple: build computers with better GPUs and then maybe we'll add Mac compatibility to Oculus Rift.

In fact, his actual words were even more blunt. During yesterday's Xbox press event, he told Shack News that Oculus Rift support is up to Apple. "If they ever release a good computer, we will do it," he said.

It's true that the Rift requires some hefty hardware: an Nvidia GeForce GTX 970 or AMD R9 290, as well as a CPU that's at least as good as an Intel i5-4590. Most computers don't have those high end components, which means that if you want a Rift, you might have to shell out well north of $1,000 for a computer in addition to the $599 asking price of the headset itself.

Luckey, whose public statements have caused confusion in the past, clarified his dig at the quality of Apple's computers: "It just boils down to the fact that Apple doesn't prioritize high-end GPUs," he told Shack News. "You can buy a $6,000 Mac Pro with the top-of-the-line AMD FirePro D700, and it still doesn't match our recommended specs. So if they prioritize higher-end GPUs like they used to for a while back in the day, we'd love to support Mac. But right now, there's just not a single machine out there that supports it."

So if Mac users want a Rift, they'll have to buy a PC first, but they can take comfort in the knowledge that many PC users will also have to buy a new machine.

If you're interested in the Rift, which is now available for pre-order, we've done the legwork to come up with a list of PCs that meet those requirements. Not sure if it's for you? Here's our hands on to help you decide.

This article originally appeared on PCMag.com.

About Our Expert

Tom Brant

Tom Brant

Managing Editor

I’m a managing editor at PCMag.com focused on PC hardware. Reading this during the day? Then you've caught me testing gear and editing reviews of Wi-Fi routers, printers, laptops, and tons of other personal tech. (Reading this at night? Then I’m probably dreaming about all those cool products.) I’ve covered the consumer tech world as an editor, reporter, and analyst since 2015.

I've covered most major consumer tech events, including CES, Computex, Google I/O, and IFA. I've also appeared on CBS News, in USA Today, and at many other outlets to offer analysis on breaking technology news.

Before I joined the tech-journalism ranks, I wrote on topics as diverse as Borneo's rainforests, Middle Eastern airlines, and Big Data's role in presidential elections. A graduate of Middlebury College, I also have a master's degree in journalism and French Studies from New York University.

The Technology I Use

While most people buy a phone or laptop and stick with it for years, I’m lucky enough to use devices based on Android, iOS, macOS, and Windows daily as part of my job. As a result, I cycle through lots of tech in addition to my IT-issue work laptop. (Yes, that's a ThinkPad.) Personally, I’ve also owned a lot of tech products both cutting-edge and cringeworthy, from the Nintendo GameCube and the original MacBook to the Palm m105 and the CueCat.

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