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Hands On With Sony's Android Walkman

 & Wendy Sheehan Donnell Editor-in-Chief, PCMag / VP of Content, Ziff Davis

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BERLIN—Aiming squarely at the app-happy iPod touch, Sony showed off a prototype of an Android-based Walkman music player here at IFA.

Basically, the player is an Android phone without the phone, and with beefed-up music-specific features, including a hook into Sony's cloud-based Music Unlimited Service, which serves up more than 10 million songs. The best part, though, is full access to all the apps in the Android store.

The prototype player looks like your typical Android phone, well actually, it looks like the Sony Ericsson Xperia Arc, with a 4.3-inch 800-by-480 touch-screen display with the standard Android Back, Home, and Menu buttons below. I was able to spend some time with the player, and the screen was bright and responsive to touch.

The back is a textured blue plastic with the Walkman logo and a speaker on the left. It's curved slightly for comfortable feel in your hand. There's a standard 3.5mm jack, Bluetooth support for wireless headphones, and a Mini-HDMI out so you can mirror the player's screen on an HDTV. DLNA support allows you to view the player's screen on a DLNA-ready television. A gesture function lets you flick a picture or album art toward the top of the player's screen to send it to the TV. Sony wouldn't disclose the device's processor, storage, or battery type.

Running Android 2.3 Gingerbread, the Walkman offers full access to the Android Market. Sony wouldn't say whether the player would run the most-recent version of Android when it actually reaches market, but Toshimichi Nagashima, general manager of Sony's Mobile Business Group, said that the company realizes that it's important for Android devices to run the latest OS version.

The integrated music player app looks a lot like Android's stock music app, but the Walkman has been enhanced with some music-specific features. The W.Music app with Sony's SenseMe technology analyzes your songs or those from the Music Unlimited service, takes the mood and the tempo, and categorizes them by channels such as Extreme, Dance, Mellow, Relax, and Lounge. Various graphic visualizers move with your music, and a dedicated W button on the side of the Walkman summons player controls (Play, Stop, Previous, Next) when you're in another application, or if the phone is locked. Also, Sony claims its S-Master MX technology clarifies low-end and improves overall audio quality. I can't verify those claims, but Dido's "Thank You" sounded great through a pair of Sony headphones. Nagashima said the player would likely be bundled with higher-quality earphones.

Since it's a prototype device, no price or availability date were disclosed, but Sony said it plans to release the Walkman in major worldwide markets, possibly in time for the holiday season.

For hands-on photos, see the slideshow above, and check out the slideshow below for all things IFA.

About Our Expert

Wendy Sheehan Donnell

Wendy Sheehan Donnell

Editor-in-Chief, PCMag / VP of Content, Ziff Davis

My Experience

I'm the Editor-in-Chief of PCMag.com and the Vice President of Content for Ziff Davis. I oversee the editorial operations of PCMag and ExtremeTech.com, leading more than 65 writers, editors, and contributors, steering PC Labs, reviews, and product coverage, as well as news, expert commentary, and service journalism across the sites.

Back when the first iPhone was released, I started at PCMag as a senior editor covering consumer electronics and mobile reviews. After that, I went on to head up the reviews team as executive editor. And most recently I served as deputy editor, managing PCMag's editorial team and day-to-day operations. I've covered more product releases and have edited more reviews, roundups, and buying guides than any human reasonably should, each and every one contributing to the noble pursuit of helping you find the right technology to fit your life.

Before joining PCMag, I was the managing editor of Computer Shopper. I earned my master's degree in magazine journalism from New York University. (Nope, the irony of witnessing the deaths of both of the print magazines I've managed is not lost on me.)

Though I rarely have the opportunity to write these days, I still crave the rush that comes from crafting the perfect headline and enjoy nothing more than a spirited AP Style debate.

My Areas of Expertise

In my quarter-century-long journalism career, my main areas of focus have been mobile technology and electronics, but I've managed to cover most aspects of consumer and business technology. These days, I spend most of my time strategizing in endless video calls. I'm an ace at sharing my screen and telling people who are already speaking that they're muted.

The Technology I Use

I'm a Mac. Always have been, since my family got our first computer, the Apple IIe, in the early '80s. More irony: I was the first staff editor to use an Apple computer instead of a PC to edit reviews for PCMag. Today, my main computers are a Mac Studio with Pro Display and a 13-inch MacBook Pro. I've carried an iPhone since 2008, and proudly display the click-wheel iPod in my office. My 12-year old stole my iPad a long time ago and now he's eyeing my AirPods. I have more smart devices installed in my home than most people on the planet, and I drive an electric Mini Cooper SE and have become mildly obsessed with EV charging. There's a video game museum in my basement.

The Technology I Use

I'm a Mac. Always have been, since my family got our first computer, the Apple IIe, in the early '80s. More irony: I was the first staff editor to use an Apple computer instead of a PC to edit reviews for PCMag. Today, my main computers are a Mac Studio with Pro Display and a 13-inch MacBook Pro. I've carried an iPhone since 2008, and proudly display the click-wheel iPod in my office. My 12-year old stole my iPad a long time ago and now he's eyeing my AirPods. I have more smart devices installed in my home than most people on the planet, and I drive an electric Mini Cooper SE and have become mildly obsessed with EV charging. There's a video game museum in my basement.

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