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Android In-App Billing Goes Live

 & Chloe Albanesius Executive Editor, News

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Google on Tuesday announced that in-app billing for Android apps is now live. Developers can now publish apps with in-app payments and users can make purchases within those apps.

"In-app billing gives you more ways to monetize your apps with try-and-buy, virtual goods, upgrades, and other billing models," Google said in a blog post.

Several apps launching today already include in-app purchases: Tap Tap Revenge by Disney Mobile; Comics by ComiXology; Gun Bros, Deer Hunter Challenge HD, and WSOP3 by Glu Mobile; and Dungeon Defenders: FW Deluxe by Trendy Entertainment.

For developers, Google has posted detailed documentation for how to get started.

Google first announced plans for Android in-app billing at January's Inside Mobile Conference in San Francisco, and started allowing developers to upload and test apps with in-app billing on Friday.

Back in January, Google's Eric Chu said he was "definitely not happy" with the Android Market's lack of in-app purchases and told developers to expect "more investment into merchandising, payments, discovery, downloading [because] those are absolutely top areas for us."

In-app purchases have been available via Apple's App Store since October 2009 and via BlackBerry App World since September 2010.

Recently, Apple updated iOS to version 4.3, which - among other things - now requires users to enter their passwords before making in-app purchases. The move came after some users experienced bill shock thanks to in-app purchases they did not know they, or their children, were making. That prompted several members of Congress to ask the Federal Trade Commission to look into the issue of in-app billing; the FTC later said it is looking "closely" at the issue. After Apple implemented the password requirement, those members of Congress said they were pleased by the move.

Google in-app payments on Android

About Our Expert

Chloe Albanesius

Chloe Albanesius

Executive Editor, News

My Experience

I started out covering tech policy in DC for The National Journal, where my beat included state-level tech news and all the congressional hearings and FCC meetings I could handle. I later covered Wall Street trading tech before switching gears to consumer tech. I now lead PCMag's news coverage.

My Areas of Expertise

Getting my start in DC means I still have a soft spot for tech policy; Congressional hearings can sometimes be as entertaining as a Bravo reality show, for better or worse. But PCMag is all about the technology we use every day, as well as keeping an eye out for the trends that will shape the industry in the years ahead (or flop on arrival). I've covered the rise of social media, the iOS vs. Android wars, the cord-cutting revolution that's now left us with hefty streaming bills, and the effort to stuff artificial intelligence into every product you could imagine. This job has taken me to CES in Vegas (one too many times), IFA in Berlin, and MWC in Barcelona. I also drove a Tesla 1,000 miles out west as part of our Best Mobile Networks project. Of late, my focus is on our hard-working team of reporters at PCMag, guiding and editing their robust coverage.

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