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Experience the Great Fire of London Via Minecraft

Download the blocky medieval world to experience life before, during, and after the fire.

 & Tom Brant Managing Editor

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Three hundred and fifty years ago, a great fire swept through London, gutting the medieval city inside the Roman-built walls. Now, you can relive the conflagration in Minecraft.

The virtual experience in the popular Microsoft-owned game is the result of a partnership between historians at the Museum of London and video game developers, including stunning imagery (in familiar blocky shapes) created by the Dragnoz game studio.

It will be available as a map for Minecraft users to download starting on July 29. The museum uploaded a sneak peek of the virtual world to YouTube last week, which depicts a pre-dawn London that's eerily quiet, presumably right before the fire begins. Included is the interior splendor of the original St. Paul's Cathedral, one of the fire's most famous victims.

Besides downloading the map to explore at home, visitors can experience it via exhibits in the museum itself. There, you'll be able to walk into the bakery where the fire started and see how the flames spread across the city, as well as channel your inner archaeologist to identify objects melted by the flames.

As with other Minecraft virtual worlds, the imagery itself is blocky, a bit like a city built out of Legos, but it does a great job of conveying an eerie feeling that something bad is about to happen to London.

Minecraft also works well for adding an interactive educational component to the fire: an exhibit scheduled for February 2017 will allow museum visitors to try their hand at rebuilding the virtual city following the plans of 17th century architects Christopher Wren and John Evelyn, according to Engadget.

Microsoft has been touting Minecraft's educational abilities recently, including releasing a free "Education Edition" of the game for teachers and students in May. It has also used the game as a "digital playpen" for artificial intelligence research, with teams of engineers developing algorithms to teach AI programs how to learn concepts in the virtual world.

About Our Expert

Tom Brant

Tom Brant

Managing Editor

I’m a managing editor at PCMag.com focused on PC hardware. Reading this during the day? Then you've caught me testing gear and editing reviews of Wi-Fi routers, printers, laptops, and tons of other personal tech. (Reading this at night? Then I’m probably dreaming about all those cool products.) I’ve covered the consumer tech world as an editor, reporter, and analyst since 2015.

I've covered most major consumer tech events, including CES, Computex, Google I/O, and IFA. I've also appeared on CBS News, in USA Today, and at many other outlets to offer analysis on breaking technology news.

Before I joined the tech-journalism ranks, I wrote on topics as diverse as Borneo's rainforests, Middle Eastern airlines, and Big Data's role in presidential elections. A graduate of Middlebury College, I also have a master's degree in journalism and French Studies from New York University.

The Technology I Use

While most people buy a phone or laptop and stick with it for years, I’m lucky enough to use devices based on Android, iOS, macOS, and Windows daily as part of my job. As a result, I cycle through lots of tech in addition to my IT-issue work laptop. (Yes, that's a ThinkPad.) Personally, I’ve also owned a lot of tech products both cutting-edge and cringeworthy, from the Nintendo GameCube and the original MacBook to the Palm m105 and the CueCat.

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