PCMag editors select and review products independently. If you buy through affiliate links, we may earn commissions, which help support our testing.

Minecraft Education Edition Arrives for Free In May

The open-world game will allow students to explore and describe their experiences.

 & Tom Brant Managing Editor

Our team tests, rates, and reviews more than 1,500 products each year to help you make better buying decisions and get more from technology.

Our Expert
LOOK INSIDE PC LABS HOW WE TEST
65 EXPERTS
43 YEARS
41,500+ REVIEWS

The education version of Minecraft will be available for teachers to download for free when it launches in June, Microsoft announced today. The popular pixelated open-world game has served as a testing ground for multiple initiatives recently, including artificial intelligence research and corporate team-building.

The Minecraft: Education Edition beta program will launch in May at more than 100 schools in 30 countries, according to a Microsoft blog post. The beta period is short; an early access program for all educators to download and try out the game will begin in June. It will be available in 11 languages and 41 countries.

So what can teachers do with Minecraft? Building lesson plans, sharing learning activity ideas with colleagues and creating re-usable class projects are just a few of the potential uses, according to Microsoft.

The exploration element of the open-world game could also be useful for storytelling, with students able to launch their own adventures and describe the virtual world they are exploring.

In order to download Minecraft: Education Edition, teachers will need to be running Windows 10 or OS X El Capitan and have an Office 365 account. There's also a website where they'll be able to view sample lesson plans and connect with mentors who are already using Minecraft in their teaching.

Introducing Minecraft to the classroom was one of Microsoft's goals after it acquired the game's Swedish maker, Mojang, in 2014 for $2.5 billion. Since then, it has also used the game as a "digital playpen" for artificial intelligence research, with teams of engineers developing algorithms to teach AI programs how to learn concepts in the virtual world.

About Our Expert

Tom Brant

Tom Brant

Managing Editor

I’m a managing editor at PCMag.com focused on PC hardware. Reading this during the day? Then you've caught me testing gear and editing reviews of Wi-Fi routers, printers, laptops, and tons of other personal tech. (Reading this at night? Then I’m probably dreaming about all those cool products.) I’ve covered the consumer tech world as an editor, reporter, and analyst since 2015.

I've covered most major consumer tech events, including CES, Computex, Google I/O, and IFA. I've also appeared on CBS News, in USA Today, and at many other outlets to offer analysis on breaking technology news.

Before I joined the tech-journalism ranks, I wrote on topics as diverse as Borneo's rainforests, Middle Eastern airlines, and Big Data's role in presidential elections. A graduate of Middlebury College, I also have a master's degree in journalism and French Studies from New York University.

The Technology I Use

While most people buy a phone or laptop and stick with it for years, I’m lucky enough to use devices based on Android, iOS, macOS, and Windows daily as part of my job. As a result, I cycle through lots of tech in addition to my IT-issue work laptop. (Yes, that's a ThinkPad.) Personally, I’ve also owned a lot of tech products both cutting-edge and cringeworthy, from the Nintendo GameCube and the original MacBook to the Palm m105 and the CueCat.

Read full bio