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Microsoft Goes After iOS, Android With Universal Apps

 & Michael Muchmore Contributor

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App developers put a lot of time and energy into building their world-changing software, and they have two major desires concerning the endeavor—that the development process is as smooth, quick, and streamlined as it can be, and that its audience is as large as possible.

That's one reason you see more new apps coming out for iOS rather than for Windows Phone. And you see more apps on iOS rather than Android because of the ease factor: Android developers have to build code that runs on a plethora of different versions and hardware.

At its Build conference this week, Microsoft - in a single move - made advances in both areas. How? By bringing forth the Universal app. These apps, Microsoft claims, will allow developers to re-use 90 percent of their app code when moving from one target device to another. The concept of "write once, run anywhere" has long been goal for programming, with Java, and now the Web, being its chief exponents.

Another way Microsoft will increase the target audience for Windows Store apps is by placing a Taskbar button for the store in the desktop Taskbar in Windows 8.1 Update. With 200 million Windows 8/8.1 PC licenses sold, that should add a significant number of app installs.

Elsewhere on the ease front, Windows App Studio lets even people with no programming skills create Universal apps that will run on all the same target device types. They can even sell their apps in the Windows Store just like seasoned developers. A similar tool just for non-developer business users is Project Siena, currently in beta 2.

Real developers, however, will use the new Visual Studio 2013 Update 2 RC. Microsoft's Larry Lieberman, senior product manager for Windows Development Platforms, gave me an overview of how the new coding scheme works using this environment. First, the dev chooses a language of choice—C#, C++, DirectX, or HTML/JavaScript Store apps, and then chooses the Universal project template. Three sets of code for the Universal project goes into three "nodes"—shared, Windows Phone, and Windows Store. Lieberman told me that the vast majority of code will live in the shared node, and indeed you could have all an app's code in there, meaning all devices just need one code base.

Visual Studio Universal App Development

Then the programmer can generate apps for each target platform, but it will also allow the developer to tailor it to each type of device. Things like notifications, file access, and device properties use the same programming interface for all the platforms but, for example, Windows Phone Cortana speech input and Action Center integration will only apply to Windows Phone. Some controls such as the very useful hub and listview controls will port effortlessly among the form factors, rendering dynamically to match the device's needs. I've seen promises of a single tool creating adaptive layouts for devices of differing dimensions from the likes of Adobe and Square. But even with these tools it's never a push-button proposition to get a big-screen app to work on a small screen and vice versa.

Universal apps bring not inconsiderable benefits to end users, too. They'll be able to install a Universal app on all their devices from the Store on one device if the developer has configured the app for that. But that's not all—in-app purchases will apply to all instances of the app on all their devices, and the apps can use shared roaming data. Push notifications will also go to all devices on which the app's installed.

A lot of tech news stories are reporting that this capability already extends to the Xbox, and indeed Microsoft demonstrated this in a Build keynote presentation. But that's more something on Microsoft's roadmap than a current capability for developers using Visual Studio.

Will Universal apps and Taskbar buttons for the Store make Windows and Windows Phone the low-hanging fruit for developers like iOS? Probably not any time soon. But allowing a single project to work on phones, computers, tablets, and game consoles may indeed more appealing for them to either stay with or test out development for the new Windows platforms.

About Our Expert

Michael Muchmore

Michael Muchmore

Contributor

My Experience

I've been testing PC and mobile software for more than 20 years, focusing on photo and video editing, operating systems, and web browsers. Prior to my current role, I covered software and apps for ExtremeTech and headed up PCMag’s enterprise software team. I’ve attended trade shows for Microsoft, Google, and Apple and written about all of them and their products.

I still get a kick out of seeing what's new in video and photo editing software, and how operating systems change over time. I was privileged to byline the cover story of the last print issue of PC Magazine, the Windows 7 review, and I’ve witnessed every Microsoft misstep and win, up to the latest Windows 11.

I’m an avid bird photographer and traveler—I’ve been to 40 countries, many with great birds! Because I’m also a classical music fan and former performer, I’ve reviewed streaming services that emphasize classical music.

Technology I Use

For everyday work, I use a good-old Dell tower with 16GB of RAM, a 12th-gen Intel Core i7 processor, and an Nvidia RTX 3060 Ti GPU that runs on Windows 11. I pair it with a 4K Lenovo ThinkVision P27u-10 monitor and a Logitech MX Vertical mouse. For offsite work, I use a 2024 Microsoft Surface Laptop with a Qualcomm Snapdragon X Elite processor. Camera-wise, I moved to mirrorless from a Canon EOS 80D with a Canon 70-300mm IS USM lens. I now have a Canon EOS R7 with a 100-400mm lens, but I miss my DSLR for several reasons.

In order of usage, the software I turn to most frequently is the Edge web browser, Slack, Adobe Creative Cloud, Microsoft 365, Firefox, Brave, and WhatsApp. I use the Windows Phone link app to see everything on my Samsung Galaxy S21 Ultra phone, which has excellent telephoto capability.

For fitness monitoring, I have a Fitbit Charge 6 and use an Anker Smart Scale P1. I’m also a streaming fan, so I subscribe to both Amazon Music Unlimited (especially for its Dolby Atmos content) and Qobuz (for its high-res sound quality and classical catalog). I recently added a Vizio 5.1 Soundbar SE, which sounds surprisingly good given its low price. To holler commands instead of using a remote control, I have the Amazon Fire TV Cube in the living room, which lets me verbally tell the TV what I want to watch. It hooks up to an LG B4 OLED TV. I have a Sonos One speaker in my kitchen that also ties in with Alexa, as does the Echo Dot 2 With Clock in my bedroom. For serious listening, I have B&W 601 speakers plugged into a Conrad-Johnson Sonographe amp and preamp, with a Cambridge Audio AXN10 streamer as source. For reading, I also have a Nook GlowLight 3.

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