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PlayStation 5 User Interface Is a '100 Percent Overhaul of PS4 UI'

Sony's VP of UX Design at PlayStation says it's 'more subtle than flashy but no pixel is untouched.'

 & Matthew Humphries Former Senior Editor

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Last week, Sony unveiled the PlayStation 5 console design and surprised us by revealing two versions would be made available. However, it's not just the look of the console that's received a major overhaul, the user interface is going to be quite different, too.

As The Verge reports, Sony's Vice President of UX Design at PlayStation, Matt MacLaurin, posted an image of the PS5 on LinkedIn following the reveal, but then proceeded to respond to comments on the post. In doing so, he hinted at how the new console's user interface is being redesigned to the point where it's, "a 100% overhaul of PS4 UI and some very different new concepts," and that, "it's a very interesting evolution of the OS; more subtle than flashy but no pixel is untouched."

Sony has only given us a small hint of the new user interface in its PS5 videos so far, but MacLaurin states in one comment that "more reveals are coming," suggesting Sony could have a user interface video/presentation in the works. Until then, our focus will remain on the impressive lineup of games already revealed for the new console, as well as wondering how much it's going to cost.

One comment Sony may be less than happy MacLaurin made was in response to someone asking if the console will come in black, to which he responded, "maybe."

Sony isn't the only one set to unveil a new user interface with its new console. Earlier this month Microsoft's Xbox store "Project Mercury" redesign leaked. Microsoft may choose to introduce the new design before the Xbox Series X launches, but it looks set to be the new way we interact with the next Xbox.

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About Our Expert

Matthew Humphries

Matthew Humphries

Former Senior Editor

My Experience

I started working at PCMag in November 2016, covering all areas of technology and video game news. Before that I spent nearly 15 years working at Geek.com as a writer and editor. I also spent the first six years after leaving university as a professional game designer working with Disney, Games Workshop, 20th Century Fox, and Vivendi.

I hold two degrees: a Bachelor's degree in Computer Science and a Master's degree in Games Development. My first book, Make Your Own Pixel Art, is available from all good book shops.

My Areas of Expertise

  • PC components and system building
  • Raspberry Pi
  • Software development
  • Storage technology
  • Video games and gaming hardware

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