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Konami's TurboGrafx-16 Mini Launches May 22

The retro console was delayed due to coronavirus halting production in China, but gamers in the US finally take delivery of treasure trove of obscure retro gaming this week.

 & Matthew Humphries Former Senior Editor

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Back in June last year, Konami announced that it was set to join Nintendo, Sony, and Sega by launching its own retro mini console in the form of the TurboGrafx-16 Mini. After a long delay, US gamers can finally get their hands on the hardware later this week.

The TurboGrafx-16 Mini was meant to launch on March 19, but at the beginning of March Konami delayed it until further notice. The coronavirus had just started to take hold and production of the retro console was halted in China, leaving Konami with no choice but to wait it out. Now, as Engadget reports, the wait is over and the console will start shipping across North America this Friday, May 22.

Amazon's listing for the console confirms the May 22 release date and also advertises the 8Bitdo wireless gamepad for the system, which launches two days earlier and costs $24.99. The TurboGrafx-16 Mini only ships with one controller, so it's worth considering a second. The console also doesn't ship with a power adapter, however, it's powered over a USB cable so you may have a USB plug you can use. If not, there is a version with an adapter for $119.98.

PCMag was lucky enough to review the tiny console back in April and found it to be "the best retro remake of a game console you probably never played." It ships with 50 different PC Engine and TurboGrafx-16 games built-in, and the majority of them you'll likely never have played before. At $100, it's also good value for money considering how many games are included and how much fun we're predicting you'll have with it.

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About Our Expert

Matthew Humphries

Matthew Humphries

Former Senior Editor

My Experience

I started working at PCMag in November 2016, covering all areas of technology and video game news. Before that I spent nearly 15 years working at Geek.com as a writer and editor. I also spent the first six years after leaving university as a professional game designer working with Disney, Games Workshop, 20th Century Fox, and Vivendi.

I hold two degrees: a Bachelor's degree in Computer Science and a Master's degree in Games Development. My first book, Make Your Own Pixel Art, is available from all good book shops.

My Areas of Expertise

  • PC components and system building
  • Raspberry Pi
  • Software development
  • Storage technology
  • Video games and gaming hardware

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