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Divekick (for PC)

 & Jeffrey L. Wilson Managing Editor, Apps and Gaming

Our team tests, rates, and reviews more than 1,500 products each year to help you make better buying decisions and get more from technology.

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The simplistic Divekick makes the insular fighting game genre accessible and fun to mainstream audiences. - Divekick (for PC)
3.5 Good

The Bottom Line

The simplistic Divekick makes the insular fighting game genre accessible and fun to mainstream audiences.

Buy It Now

Pros & Cons

    • Incredibly accessible gameplay.
    • Short, but action-packed, rounds.
    • Wacky sense of humor.
    • Very simple character design.
    • Some gags are too "inside baseball." Some gamers will hate the very simple gameplay.

Divekick is the most hipster game ever created. It's the product of the indie scene, mercilessly parodies fighting games and its diehard community, yet demands that you be part of the underground circle to fully get all of the references and in-jokes. It's also a lot of fun if you open your mind to the insane concept.

A New Challenger Awaits

Divekick began life as a Kickstarter project designed to parody one of the fighting game genre's most common moves: the jumping dive kick. That single maneuver is the core gameplay mechanic. But don't let this this 2D fighter (which looks like a glorified Flash game) fool you; Divekick requires a tactical mind and quick reflexes. It's a game of feints, hops, and pseudo-footsies that captivates far more than one would think for a stripped-down fighter in which the goal is to become the best divekicker in the world.

Divekick requires just two buttons: dive and kick. No joystick required. The bare-bones control scheme makes the game one suitable for a variety of gaming platforms, and indeed you can play it on PC (as reviewed), PlayStation Vita£472.6 at Amazon UK, and PlayStation 3SEE IT. It also leaves one hand free for holding a can of PBR. It's easily the most accessible fighting games ever made.

The upside is that anyone can jump into Divekick. I know people who aren't fighting game fans who absolutely love the game. On the flipside, the very simple gameplay mechanics will likely turn off fighting game diehards. I, admittedly, was turned off the lack of rolls, counters, 2-in-1s, and blocks, but once I let go of my preconceived fighting game notions, Uncle Sensei's in-game teachings flowed through me (though I really missed dashing).

Fighting in the Street

The first-to-win-five-round matches are lightning fast as each round lasts just 20 seconds. They're also over quickly because a successfully landed kick drains your opponent's life bar. Like other fighting games, Divekick rounds can end in double KOs, but it has novel idea for handling timeouts. Since health meters mean absolutely nothing, Divekick declares a winner based on how close a fighter is to the mid-screen line of scrimmage that appears as time dwindles. That creates an extra layer of tension as you enter the five second mark—not only do you do need to avoid receiving a kick, but you need to get to get as close to mid-screen as possible.

A kick can end a round, but where you land it on your opponent's body is equally as important. Nail a challenger anywhere from the neck down and the next round begins as per usual. Land a headshot, however, and your rival begins the next round in a dizzy state. Unlike other fighting games, Divekick's version of a dizzy doesn't leave you immobile. Instead, you move at a slower, weakened pace, and lose your entire Kick Factor super meter. Head shots, as a result, play a major role in strategy as starting with a dizzy puts you at a solid disadvantage.

As players unleash attacks, their characters build Kick Factor. The super bar lets you activate a ground-level super attack, air-level super attack, or Kick Factor (which enhances your diving and kicking). Certain characters like the Will Smith-inspired Dive gains temporary invulnerability when Kick Factor's activated. Divekick also has a handful of Street Fighter X Tekken-like gems that provide various ability buffs. These extras give Divekick a needed bit of depth—had the gameplay been just dives and kicks, no would talk about the game (at least, positively).

Chip Damage

Divekick's meta-commentary on fighting game and the fighting game community makes for some pretty good chuckles—if you're part of the incredibly insular scene.

Outsiders may scratch their heads at the slightly nerdy, blazer-clad gentleman with the cross arm stance, fraud detection, or salt references. In fact, those moments are when the otherwise accessible game will feel foreign to fighting game newcomers. Those in the know, however, will eat it up.

A Strong Contender
Divekick isn't Street Fighter, Virtua Fighter, or King of Fighters—it's a fighting game with a barely there move set that's fun and accessible. Frame-counters may want to pass this up, but those looking for a new take on fighting may discover that Divekick is greater than the sum of its parts.

Final Thoughts

The simplistic Divekick makes the insular fighting game genre accessible and fun to mainstream audiences. - Divekick (for PC)

Divekick (for PC)

3.5 Good

The simplistic Divekick makes the insular fighting game genre accessible and fun to mainstream audiences.

Get It Now

Buy It Now

About Our Expert

Jeffrey L. Wilson

Jeffrey L. Wilson

Managing Editor, Apps and Gaming

Since 2004, I've written about consumer tech for many publications, including 1UP, Laptop, Parenting, Sync, Wise Bread, and WWE. I now apply that knowledge and skill set as the managing editor of PCMag's apps and gaming team.

The Technology I Use

As a member of the App & Gaming team, I use a wide variety of apps and services. Google Drive is an essential file-syncing service for moving documents between team members in this work-from-home era. Scrivener has been an invaluable writing tool as I rework my fiction manuscript. YouTube Premium and YouTube TV deliver hours of entertainment (though I only use the latter service during the F1 and NBA playoff seasons).

In terms of hardware, I use a Lenovo Thinkpad Carbon X1 laptop for work and an Origin PC tower for playing PC games. I also have a Steam Deck, which lets me play my favorite titles under a shade tree. Of course, I have a smartphone, and the Google Pixel 9a is my handset of choice.

My main input devices are the Das Keyboard 4 Professional and Logitech MX Vertical Ergonomic Mouse, though I bust out the Hori Fighting Commander Octa or Hori Fight Stick Alpha when mixing it up in fighting games. I have a thing for arcade sticks. I collect Neo Geo AES games, too, but only if I can find the carts on the (relative) cheap.

For video and music consumption, I fire up my Lenovo Tab P11; it has a sharp screen and great Dolby Atmos-powered speakers. My Kindle Paperwhite has received much use, too. I have a standalone, Sony Blu-ray player connected to a TCL television when it's time to go full cinephile. I'm also a vinyl guy, so the Bluetooth-enabled Audio-Technica AT-LP60XBT keeps the wax spinning.

My first computer was a Commodore 64. Long live BASIC and retro computers!

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