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BioShock 2

 & Matthew Murray Managing Editor, Hardware

Our team tests, rates, and reviews more than 1,500 products each year to help you make better buying decisions and get more from technology.

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 - Microsoft Xbox 360 Games
4.0 Excellent

The Bottom Line

Though BioShock 2 is extremely similar to its predecessor in terms of its story, look, and feel, some crucial tweaks pierce through the familiarity and nonetheless make this a worthy addition to the series.

Pros & Cons

    • Arresting visuals.
    • Engaging story.
    • Solid gameplay, with minor but effective tweaks to the first BioShock's methods.
    • Strong multiplayer mode.
    • Overly derivative of the first game, but with a less-involving story.
    • Internet connection required for activation on PCs.

BioShock 2 Specs

ESRB Rating: M for Mature
Genre: Action Games
Genre: Role-Playing
Platform: PC
Platform: PlayStation 3
Platform: Xbox 360

BioShock 2 both literally and figuratively hearkens back to its bestselling and critically acclaimed 2007 predecessor. Set nearly a decade after the events of that game, BioShock 2 makes very few departures from the winning initial formula, in terms of either design and characters or of look and feel. You'll find a few notable differences and expansions in terms of the story, but all in all you're getting a slicked-up version of more of the same. If you're in the mood for that, BioShock 2 is terrifically satisfying. And even if you're not, it's still pretty good.

Everything is the Same
Just as some movie sequels are little more than repackagings of what came before, so too does BioShock 2 sometimes feel like it's playing things too safe. You may find yourself wishing it would strike out in a different directions. This sequelitis is, admittedly, a problem inherent in BioShock's premise. Set in the self-contained underwater city of Rapture, BioShock's combination of 1950s "World of Tomorrow!" design, gentle political and moralistic commentary, low-budget sci-fi cheese, and unusually thoughtful first-person-shooter (FPS) gameplay logic ensured one-of-a-kind immersion. Among hundreds of other FPS games—BioShock stood out.

But because BioShock 2 must also take place in Rapture, retreading—and a lot of it—is a given. The Circus of Values vending machines, hackable bots and healing stations, the Vita-Chamber save points, the recorded long entries littered about, and familiar characters are all back. Even the ghoulish Little Sisters, whom you must choose to either sacrifice or save in order to obtain the genetic material you need to advance, are more or less unchanged—and are still followed around by their diving suit-wearing Big Daddy protectors.

The upshot of all this is that you'll need no time to reacclimatize yourself if you already know the lay of the land. There are a couple of key changes—you can now dual-wield physical weapons and your plasmid bio-talents; the interaction with the Little Sisters is a bit more complex now; and Big Sisters have entered the mix. But most of what you'll do is directly inspired from the first game. The serious downside is that you may feel you've seen and played everything before—the crisp sense of wonder that once so flooded Rapture is not as strongly in evidence now.

Not Everything is the Same
In fact, the biggest twist comes is in the character you play. You embody one of the Big Daddys, desperately searching for the Little Sister to whom you've been bonded but separated from for years. The culprit would appear to be her mom, Sophia, "mother to the Rapture family." Of course, things are not always what they seem. The identity and importance of your Little Sister is of prime importance as the story unfolds—as is who you are and what your own mission truly is. If BioShock 2's story lacks some of the first game's fresh dramatic verve, as an examination of Collectivist (rather than Objectivist) utopianism gone dys, it's still engrossing.

As is the gameplay itself, which has been tweaked in places (hacking is more sensible, and less pipe dream, for one thing) but otherwise remains smooth. Three single-player difficulty settings let you customize the game to your own preferences; and an extensive multiplayer mode lets you compete or collaborate with others over the Internet in any of seven varied scenarios, all set during the Rapture Civil War that inspired BioShock's story. The only other time PC players will need an Internet connection is when authorizing the game after install. All you'll miss out on without a constantly active connection are a few extra Games for Windows Live bonuses (such as achievements).

Whether you play alone or with others, BioShock 2 is wonderfully addicting fun that reinforces the notion that even FPS games don't need to be mindless, artless affairs. All that BioShock 2 is missing is the rampant novelty that made the first BioShock a game like no other. But if the worst that can be said about it is that it's just like the original BioShock, most games should be lucky enough to invite such a comparison.

More XBox 360 Game Reviews:

Final Thoughts

 - Microsoft Xbox 360 Games

BioShock 2

4.0 Excellent

Though BioShock 2 is extremely similar to its predecessor in terms of its story, look, and feel, some crucial tweaks pierce through the familiarity and nonetheless make this a worthy addition to the series.

About Our Expert

Matthew Murray

Matthew Murray

Managing Editor, Hardware

Matthew Murray got his humble start leading a technology-sensitive life in elementary school, where he struggled to satisfy his ravenous hunger for computers, computer games, and writing book reports in Integer BASIC. He earned his B.A. in Dramatic Writing at Western Washington University, where he also minored in Web design and German. He has been building computers for himself and others for more than 20 years, and he spent several years working in IT and helpdesk capacities before escaping into the far more exciting world of journalism. Currently the managing editor of Hardware for PCMag, Matthew has fulfilled a number of other positions at Ziff Davis, including lead analyst of components and DIY on the Hardware team, senior editor on both the Consumer Electronics and Software teams, the managing editor of ExtremeTech.com, and, most recently the managing editor of Digital Editions and the monthly PC Magazine Digital Edition publication. Before joining Ziff Davis, Matthew served as senior editor at Computer Shopper, where he covered desktops, software, components, and system building; as senior editor at Stage Directions, a monthly technical theater trade publication; and as associate editor at TheaterMania.com, where he contributed to and helped edit The TheaterMania Guide to Musical Theater Cast Recordings. Other books he has edited include Jill Duffy's Get Organized: How to Clean Up Your Messy Digital Life for Ziff Davis and Kevin T. Rush's novel The Lance and the Veil. In his copious free time, Matthew is also the chief New York theater critic for TalkinBroadway.com, one of the best-known and most popular websites covering the New York theater scene, and is a member of the Theatre World Awards board for honoring outstanding stage debuts.

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