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'Stop Killing Games' Campaign Looks to Fight Publishers That Pull Online Support

YouTuber Ross Scott, irked by the demise of Ubisoft's The Crew, wants regulators to force publishers to 'modify or patch' games so they can be played offline once support ends.

 & Michael Kan Principal Reporter

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It’s a sad day when a publisher stops supporting a popular online video game, but a new campaign is trying to stop the practice by urging regulators to get involved. 

This week, a YouTuber and video game fan named Ross Scott launched the “Stop Killing Games” campaign to rally support to the cause. One of his major concerns is that consumers are losing access to games they’ve paid for when a publisher shuts down the servers for an online game—a problem he says has worsened over time.

“From my perspective, this has felt like a slow moving coup to take away ownership from more and more people over time,” Scott says in a YouTube video announcing the campaign.  

Although the issue has existed for years, Scott decided to take action after Ubisoft announced it was ending support for an online game called The Crew on March 31, despite it having millions of players. Gamers may have assumed they were powerless to stop Ubisoft from doing so, but Scott is asking if killing off a game actually violates law or regulations. 

“No matter how you look at it, this is such an obvious assault on consumer rights,” he adds in his video. “In any other industry, a company destroying what they sold to you would be illegal.”

To launch his campaign, Scott created stopkillingames.com, which points out the actions gamers can take, such as asking regulators like the US Federal Trade Commission to get involved. 

“The legality of this practice is untested worldwide, and many governments do not have clear laws regarding these actions. It is our goal to have authorities examine this behavior and hopefully end it, as it is an assault on both consumer rights and preservation of media,” Scott says on the site. 

The challenge here is that US law has mostly “settled” the issue, and allows publishers to shut down a game without penalty, according to Scott. However, he’s still hopeful stronger consumer protection laws in other countries, like those in Europe, can be used to crack down on the practice here. As a result, his website asks consumers to contact French regulators about intervening in Ubisoft's shutdown of The Crew since the company is based in Paris. 

“If we can find even one major country to penalize this practice, that might fix everything,” he adds. “If a company knows they have to let you keep your game in one country, they may as well make it a global policy."

In the UK, the campaign has also started a formal petition, asking the country’s government “to prohibit video game publishers from leaving games in an inoperable state for all customers once they end support.” In a FAQ, Scott adds he isn’t calling for publishers to support a game indefinitely, but to implement “an end-of-life plan to modify or patch the game so that it can run on customer systems with no further support from the company being necessary.”

About Our Expert

Michael Kan

Michael Kan

Principal Reporter

My Experience

I've been a journalist for over 15 years. I got my start as a schools and cities reporter in Kansas City and joined PCMag in 2017, where I cover satellite internet services, cybersecurity, PC hardware, and more. I'm currently based in San Francisco, but previously spent over five years in China, covering the country's technology sector.

Since 2020, I've covered the launch and explosive growth of SpaceX's Starlink satellite internet service, writing 600+ stories on availability and feature launches, but also the regulatory battles over the expansion of satellite constellations, fights with rival providers like AST SpaceMobile and Amazon, and the effort to expand into satellite-based mobile service. I've combed through FCC filings for the latest news and driven to remote corners of California to test Starlink's cellular service.

I also cover cyber threats, from ransomware gangs to the emergence of AI-based malware. In 2024 and 2025, the FTC forced Avast to pay consumers $16.5 million for secretly harvesting and selling their personal information to third-party clients, as revealed in my joint investigation with Motherboard.

I also cover the PC graphics card market. Pandemic-era shortages led me to camp out in front of a Best Buy to get an RTX 3000. I'm now following how the AI-driven memory shortage is impacting the entire consumer electronics market. I'm always eager to learn more, so please jump in the comments with feedback and send me tips.

The Best Tech I've Had:

  • My first video game console: a Nintendo Famicom
  • I loved my Sega Saturn despite PlayStation's popularity.
  • The iPod Video I received as a gift in college
  • Xbox 360 FTW
  • The Galaxy Nexus was the first smartphone I was proud to own.
  • The PC desktop I built in 2013, which still works to this day.

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