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E3 Is Officially Dead: Video Game Trade Show Ends Its Iconic Run

The organization that runs the event decides to say goodbye to E3 forever.

 & Michael Kan Principal Reporter

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Rest in peace E3. The video game trade show is officially no more. 

The group behind E3, the Entertainment Software Association, announced the news on Tuesday, after it failed to revive the event earlier this year. “After more than two decades of serving as a central showcase for the US and global video game industry, ESA has decided to end E3,” ESA CEO Stanley Pierre-Louis said in a statement.  

Going forward, Pierre-Louis says the “ESA’s focus and priority remain advocating for ESA member companies and the industry workforce who fuel positive cultural and economic impact every day.”

The decision isn’t surprising. The last E3 was held in 2019. A year later, the annual trade show was canceled due to the COVID-19 pandemic.

Since then, efforts to bring back the show as a physical event have sputtered out. In March, it looked like E3 might truly be dead after the ESA canceled the event for 2023, citing lack of “sustained interest.” This came after numerous high-profile video game companies, including Nintendo, Sony, and Microsoft, decided to bail on the trade show. 

Indeed, the whole video game market has drastically changed since 1995 when the first E3 was held as a private industry event. All the major game companies are now focusing on their own events, such as Nintendo Direct and Sony State of Play, to showcase their products, giving less reason for E3 to exist.

Still, for at least two decades, E3 was the premier video game show for in-person interactions and live speeches, and many video game fans are mourning its loss. The trade show, which attracted tens of thousands of attendees each year, also gave us numerous epic moments in gaming history, including the debut of the Sega Saturn and Sony dissing the Xbox. 

“We know it’s difficult to say goodbye to such a beloved event, but it’s the right thing to do given the new opportunities our industry has to reach fans and partners,” Pierre-Louis told The Washington Post. 

About Our Expert

Michael Kan

Michael Kan

Principal Reporter

My Experience

I've been a journalist for over 15 years. I got my start as a schools and cities reporter in Kansas City and joined PCMag in 2017, where I cover satellite internet services, cybersecurity, PC hardware, and more. I'm currently based in San Francisco, but previously spent over five years in China, covering the country's technology sector.

Since 2020, I've covered the launch and explosive growth of SpaceX's Starlink satellite internet service, writing 600+ stories on availability and feature launches, but also the regulatory battles over the expansion of satellite constellations, fights with rival providers like AST SpaceMobile and Amazon, and the effort to expand into satellite-based mobile service. I've combed through FCC filings for the latest news and driven to remote corners of California to test Starlink's cellular service.

I also cover cyber threats, from ransomware gangs to the emergence of AI-based malware. In 2024 and 2025, the FTC forced Avast to pay consumers $16.5 million for secretly harvesting and selling their personal information to third-party clients, as revealed in my joint investigation with Motherboard.

I also cover the PC graphics card market. Pandemic-era shortages led me to camp out in front of a Best Buy to get an RTX 3000. I'm now following how the AI-driven memory shortage is impacting the entire consumer electronics market. I'm always eager to learn more, so please jump in the comments with feedback and send me tips.

The Best Tech I've Had:

  • My first video game console: a Nintendo Famicom
  • I loved my Sega Saturn despite PlayStation's popularity.
  • The iPod Video I received as a gift in college
  • Xbox 360 FTW
  • The Galaxy Nexus was the first smartphone I was proud to own.
  • The PC desktop I built in 2013, which still works to this day.

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