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High on Life (for PC)

 & Jordan Minor Principal Writer, Software

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High on Life (for PC) - High on Life (for PC)

The Bottom Line

High on Life is an ambitious first-person shooter that takes inspiration from some of the genre’s greatest games and filters them through Squanch Games’ singular comedic and visual style.

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Pros & Cons

    • Nimble, frenetic combat
    • Surprising amount of choice and exploration
    • Visually inventive sci-fi worlds
    • Lots of character and personality
    • Gunplay could be a little tighter
    • Potentially divisive comedy

High on Life (for PC) Specs

ESRB Rating M for Mature
Games Genre Shooters
Games Platform PC

High on Life is supposed to be funny. What else would you expect from the latest Squanch Games project, a developer founded by Rick and Morty co-creator Justin Roiland? But the game isn’t a joke. This original, first-person shooter draws influence from titles as monumental as Doom and Metroid Prime, but mixes it with Squanch Games’ house style. The vulgar humor may not please everyone, but after an hourlong, hands-on demo with the upcoming PC game, I was surprised and delighted by how satisfying High on Life is shaping up to be. 


High on Life

This Is Your Brain on Drugs

If you’re familiar with Roiland’s previous work—whether it’s Rick and Morty or Trover Saves the Universe, Squanch Games' previous release—you’ll know what to expect from High on Life’s uniquely gross and irreverent sci-fi universe. Wiggly monsters curse, ramble, and stammer like improv characters. Everything is covered in goo. Violence can erupt at any moment. The story kicks off when an alien drug cartel invades Earth due to human beings making for great interstellar opiates. You play as a bounty hunter looking to take down six ridiculous gangsters.

Despite the laughs, High on Life’s intense style creates an immersive sense of place. The team worked with AI art technology to generate truly unsettling visuals. Walking around these alien worlds, such as a mining operation or a military recruitment center, reminded me of immersive games like Cyberpunk 2077 or The Outer Worlds. Or you can just watch schlocky, full-length movies, like Tammy and the T-Rex, in your character’s home. Unlike Trover Saves the Universe, High on Life doesn’t support virtual reality headsets.

Guiding you throughout your journey is your growing arsenal of talking alien guns, voiced by actors like J.B. Smoove and Roiland himself. These critters deliver story details, gameplay hints, and pithy one-liners. If you’re into Roiland’s signature delivery, this is a pretty concentrated dose of it. Accidentally stomping through a miniature alien town is basically a bit from Rick and Morty's “Interdimensional Cable” episode, and I love it. 

However, Squanch Games also recognizes that too much grating chatter may distract from the experience, even if you enjoy the jokes, so you have the option to reduce the talking's frequency. Some other recent, overly talkative games (God of War Ragnarok, Horizon Forbidden West) can learn from this feature. I appreciate the option, and think it shows the team’s confidence in the gameplay (a confidence it's right to have).

High on Life

A Slimy Shooter

I wasn’t quite sure what to expect from the shooter when I started playing, and alien construction workers called the Macaroni Brothers roasted me as I did light grapple-hook platforming in search of my bounty. But then I got into my first firefight, and it dawned on me: High on Life is Doom

The combat feels like an homage to iD Software’s 2016 masterful reinvention of the seminal first-person shooter. I boosted around the arena using my nimble power slide before ripping and tearing enemies to pieces with my melee attack. The combat felt great, if not quite at a AAA level of polish. A boss fight had me frantically swinging around the arena to avoid an electrified floor, and I always felt in control of the chaotic action. 

High on Life

Although the gunplay is a bit looser and sloppier than the melee action, it makes up for the differences in pure creativity. High on Life’s wacky, organic weaponry recalls Oddworld: Stranger’s Wrath. In addition to standard bullets and shotgun blasts, weapons have nifty alternate abilities that are useful in combat and puzzle-solving scenarios: ricochet gooey balls to knock platforms into place, launch a spinning energy disc and manually deflect it with your knife, and suck enemies toward you and blow them away. 

High on Life’s overall structure wasn’t quite as easy to grasp during my limited time with the demo. However, I could see what the developers meant when they explained how the game has Metroidvania and immersive simulation qualities. Along with upgrading your stats, you also unlock abilities that open up new areas on old planets. You even have some choice in what order you pursue bounties, and how the story proceeds as a result. During my demo, I managed to get ahead of the quest line by stumbling across a shady black market dealer who gave me vital bootleg slime. I’ll have to play the final game, though, to see how substantial and meaningful these exploration elements are overall. 


Living the Good Life

As a full-length, full-price game, High on Life marks a bold step for Squanch Games. Comparisons with Doom, Metroid, and some of the best shooters of all time may set expectations too high. Still, it's impressive that High on Life gets so close to those titles, while proudly reveling in its own icky, alien identity. Plus, none of those games have Justin Roiland screaming at you, if you’re into that sort of thing. High on Life launches on PC, Xbox One, and Xbox Series X/S (including Xbox Game Pass) on December 13. Check back soon for a full review.

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Final Thoughts

High on Life (for PC) - High on Life (for PC)

High on Life (for PC)

None

High on Life is an ambitious first-person shooter that takes inspiration from some of the genre’s greatest games and filters them through Squanch Games’ singular comedic and visual style.

Get It Now

Buy It Now

About Our Expert

Jordan Minor

Jordan Minor

Principal Writer, Software

My PCMag career began in 2013 as an intern. Now, I'm a senior writer, using the skills I acquired at Northwestern University to write about dating apps, meal kits, programming software, website builders, video streaming services, and video games. I was previously a senior editor at Geek.com and have written for The A.V. Club, Kotaku, and Paste Magazine. I'm the author of the gaming history book Video Game of the Year: A Year-by-Year Guide to the Best, Boldest, and Most Bizarre Games from Every Year Since 1977, and the reason everything you know about Street Sharks is a lie.

The Technology I Use

I use the newest Android and iOS smartphones for testing, but I currently use an iPhone 14 as my personal phone. I just hate that we gave up headphone jacks.

I've always favored gaming laptops over desktops. On that note, I have a 16-inch HP Envy with an Intel Core i9-13900H CPU and Nvidia GeForce RTX 4060 GPU. No matter what machine I’m working on, an alarming amount of my personal and professional life revolves around cloud-synced Google Drive files.

For food subscriptions, my household sticks with CookUnity and HelloFresh for meals. Video streaming is a bit more complicated. While there are too many services to list, we're subscribed to most of the major ones. These days, I find myself drawn to HBO Max's movies and shows, as well as Peacock's reality trash.

I've been a lifelong Nintendo fan, and I sincerely believe the Nintendo Switch will go down as one of the best gaming consoles of all time. It has an unbelievable library of new and old games from Nintendo and third-party companies. The handheld/console hybrid approach makes playing games so much more flexible, a legacy that continues with the Nintendo Switch 2 and Valve’s Steam Deck.

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