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Elden Ring Will Run at 60 FPS on PC

The PC version will also support HDR, ray tracing, and a maximum resolution of 4K.

 & Matthew Humphries Former Senior Editor

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There are many gamers eager to play Elden Ring next year, and Bandai Namco has now confirmed the PC version will enjoy the same resolution, frame rate, and rendering support as the PS5 and Xbox Series X.

As VG247 reports, Bandai Namco posted a new page on its support site detailing the game specs and compatibility options for Elden Ring. The good news is, the PC version will ship with support for up to 4K (3,840-by-2,160) resolution, 60 fps, and HDR if you have a graphics card and monitor that support it. Ray tracing support is also confirmed, but will come after launch in the form of a patch.

Both the PS5 and Xbox Series X will offer the same 4K, 60 fps experience with HDR and ray tracing. The Xbox Series S lowers the maximum possible resolution to 1440p and drops ray tracing support, it will hit 60 fps in performance mode, though. The Xbox One X can achieve 2160p, but only at 30 fps and doesn't support ray tracing. The original Xbox One and One S only achieve 900p and 30 fps.

For Sony's older consoles, the PS4 Pro manages 1800p and 30 fps with HDR, but no ray tracing support. While the PS4 outperforms the Xbox One by managing 1080p and 30fps with HDR support. Bandai Namco has also confirmed that there will be full cross-generation compatibility, meaning save data can be transferred between both generations of hardware.

Elden Ring is set for release on Feb. 25 next year after being delayed from its original Jan. 21 release date. A lucky few people will be able to play it later this week on consoles as part of a network test. The game can be pre-ordered in five editions: Standard, Digital Standard, Digital Deluxe, Collector's Edition, and Premium Collector's Edition.

About Our Expert

Matthew Humphries

Matthew Humphries

Former Senior Editor

My Experience

I started working at PCMag in November 2016, covering all areas of technology and video game news. Before that I spent nearly 15 years working at Geek.com as a writer and editor. I also spent the first six years after leaving university as a professional game designer working with Disney, Games Workshop, 20th Century Fox, and Vivendi.

I hold two degrees: a Bachelor's degree in Computer Science and a Master's degree in Games Development. My first book, Make Your Own Pixel Art, is available from all good book shops.

My Areas of Expertise

  • PC components and system building
  • Raspberry Pi
  • Software development
  • Storage technology
  • Video games and gaming hardware

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