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Nvidia Opens the Door for More PC Games to Use Frame-Rate Boosting DLSS Tech

Nvidia originally limited the technology to a select group of game developers. But on Friday, the company made the DLSS support open to all developers on Unreal Engine 4.

 & Michael Kan Principal Reporter

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(Credit: Nvidia)


Nvidia is now letting more PC games incorporate the company’s DLSS technology, which can dramatically boost the frame rates. 

On Friday, Nvidia announced it was making the DLSS technology available to all developers on Unreal Engine 4, one of the most popular game engine platforms on the market. The support for DLSS, which stands for Deep Learning Super-Sampling, will arrive through an official plugin.

“Unreal Engine 4 developers can benefit from the boosted frame rates and beautiful, sharp images that DLSS enables. No application is required for access. Unlock the power of NVIDIA’s deep learning neural network today,” Nvidia wrote over the official DLSS website

Previously, Nvidia made the technology only available to a select group of game developers. Hence, DLSS’s adoption has been confined to about two dozen titles. Games that currently feature DLSS include Cyberpunk 2077, Control, Death Stranding, Fortnite and Metro Exodus. 

With DLSS enabled, a PC title can significantly increase, and even double the frame rates you’d normally see in the game — without sacrificing the image quality. The frame rate uplift can be especially pronounced when you’re gaming at 1440p or 4K. 

DLSS benchmark
DLSS benchmarks for MechWarrior 5. (Credit: Nvidia)

The technology works with the help of AI algorithms, which can be trained to generate high-quality images in real-time during the game play. Tapping the AI algorithms also frees up the GPU's processing power, paving the way for higher frame rates without diminished image quality.

Unfortunately, PC gamers will only be able to enjoy the DLSS technology if they have an Nvidia’s RTX 2000 or 3000 graphics card.

About Our Expert

Michael Kan

Michael Kan

Principal Reporter

My Experience

I've been a journalist for over 15 years. I got my start as a schools and cities reporter in Kansas City and joined PCMag in 2017, where I cover satellite internet services, cybersecurity, PC hardware, and more. I'm currently based in San Francisco, but previously spent over five years in China, covering the country's technology sector.

Since 2020, I've covered the launch and explosive growth of SpaceX's Starlink satellite internet service, writing 600+ stories on availability and feature launches, but also the regulatory battles over the expansion of satellite constellations, fights with rival providers like AST SpaceMobile and Amazon, and the effort to expand into satellite-based mobile service. I've combed through FCC filings for the latest news and driven to remote corners of California to test Starlink's cellular service.

I also cover cyber threats, from ransomware gangs to the emergence of AI-based malware. In 2024 and 2025, the FTC forced Avast to pay consumers $16.5 million for secretly harvesting and selling their personal information to third-party clients, as revealed in my joint investigation with Motherboard.

I also cover the PC graphics card market. Pandemic-era shortages led me to camp out in front of a Best Buy to get an RTX 3000. I'm now following how the AI-driven memory shortage is impacting the entire consumer electronics market. I'm always eager to learn more, so please jump in the comments with feedback and send me tips.

The Best Tech I've Had:

  • My first video game console: a Nintendo Famicom
  • I loved my Sega Saturn despite PlayStation's popularity.
  • The iPod Video I received as a gift in college
  • Xbox 360 FTW
  • The Galaxy Nexus was the first smartphone I was proud to own.
  • The PC desktop I built in 2013, which still works to this day.

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