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Valve Faces Fine for 'Geo-Blocking' PC Game Activations in Europe

By using the practice, Valve's Steam platform could effectively prevent PC users in Eastern and Central Europe from purchasing games at the lowest price.

 & Michael Kan Principal Reporter

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(Credit: Valve)


Imagine buying a PC game, and then finding out you couldn’t activate your copy because you lived in the wrong country. 

It’s a headache that Valve's Steam has been causing for PC gamers in Europe, according to government regulators. So on Wednesday, the European Commission imposed a $1.9 million fine against Valve, claiming the company breached local antitrust rules. 

According to the commission, Valve and five other game developers engaged in “geo-blocking” from 2007 to 2018, which can prevent a digital PC game from being activated depending on the country in which the consumer resides. The games were sold to European users via Steam activation keys. However, the developers —including Capcom, Bandai Namco, and ZeniMax— had set up agreements with Valve to block the activation keys if they were triggered in countries including Czechia, Poland, Hungary, Romania, Slovakia, Estonia, Latvia, and Lithuania.

The game publishers fined.
The game publishers fined. (Credit: European Commission)

“The geo-blocking practices concerned around 100 PC video games of different genres, including sports, simulation and action games,” the commission said. “They prevented consumers from activating and playing PC video games sold by the publishers' distributors either on physical media, such as DVDs, or through downloads.”

So why geo-block? By using the practice, a publisher can sell one game in France at a lower price, but potentially charge a higher fee for consumers in Eastern Europe.

How the geo-blocking works.
Credit: European Commission

In addition, the geo-blocking stamps out attempts by consumers to purchase a game at discount. For example, a user in Romania might try buying a title from a third-party dealer in France, thinking they received a bargain, only to realize it won’t activate due to their computer's location. 

“Such practices deprive European consumers of the benefits of the EU Digital Single Market and of the opportunity to shop around for the most suitable offer in the EU,” said Commission Executive Vice-President Margrethe Vestager in today's announcement.

The five other game developers involved in geo-blocking were fined over $7.2 million. All of them cooperated with the commission’s investigation except Valve. The commission didn’t mention what would prevent Valve from engaging in the geo-blocking practices again. But the regulator does note affected consumers can sue the company in court for damages. 

"During the seven-year investigation Valve has cooperated fully, providing all requested evidence and information to the Commission. We disagree with these findings, and plan to appeal the decision," Valve said in a statement.

About Our Expert

Michael Kan

Michael Kan

Principal Reporter

My Experience

I've been a journalist for over 15 years. I got my start as a schools and cities reporter in Kansas City and joined PCMag in 2017, where I cover satellite internet services, cybersecurity, PC hardware, and more. I'm currently based in San Francisco, but previously spent over five years in China, covering the country's technology sector.

Since 2020, I've covered the launch and explosive growth of SpaceX's Starlink satellite internet service, writing 600+ stories on availability and feature launches, but also the regulatory battles over the expansion of satellite constellations, fights with rival providers like AST SpaceMobile and Amazon, and the effort to expand into satellite-based mobile service. I've combed through FCC filings for the latest news and driven to remote corners of California to test Starlink's cellular service.

I also cover cyber threats, from ransomware gangs to the emergence of AI-based malware. In 2024 and 2025, the FTC forced Avast to pay consumers $16.5 million for secretly harvesting and selling their personal information to third-party clients, as revealed in my joint investigation with Motherboard.

I also cover the PC graphics card market. Pandemic-era shortages led me to camp out in front of a Best Buy to get an RTX 3000. I'm now following how the AI-driven memory shortage is impacting the entire consumer electronics market. I'm always eager to learn more, so please jump in the comments with feedback and send me tips.

The Best Tech I've Had:

  • My first video game console: a Nintendo Famicom
  • I loved my Sega Saturn despite PlayStation's popularity.
  • The iPod Video I received as a gift in college
  • Xbox 360 FTW
  • The Galaxy Nexus was the first smartphone I was proud to own.
  • The PC desktop I built in 2013, which still works to this day.

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