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Slack Introduces Huddles for When You Just Want a Quick Chat

Paying Slack users can start a huddle with a single click and anyone can join in.

 & Matthew Humphries Former Senior Editor

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When Clubhouse first appeared, audio-first experiences suddenly became important and existing messaging services started implementing their own versions. The latest to do so is Slack, which has just launched "a lightweight audio-first way to start live conversations."

The feature is called Slack huddles, and the focus is on encouraging casual conversations like colleagues used to have when they were all in the same office. Now with many people working remotely, and remote-work seeming to be the new normal going forward, the ability to initiate a quick chat is going to remain a challenge.

A huddle can be started in either a Slack channel or via a DM. It's not limited to people working within an organization, either. Of course, like many new features, paying Slack customers get the feature first and it should already be available to use.

Slack also took the opportunity today to tease a new feature for creating and sharing video, voice, and screen recordings as a way of replacing the daily meeting. The idea is to allow everyone to record what they want to share in the meeting ahead of time, be that a set of slides, a voice recording, or video clip, and then share it. Sharing can also be scheduled to go live at a specific time.

Everyone else on the team can then view these recordings at their leisure, as a stream of content from different people, and with the ability to speed up or slowdown playback. The meeting still happens, it's just not live anymore. Slack also offers live captioning for all recorded content and for huddles, too. Unlike huddles, though, the new recording feature won't be available to paid users for a few months yet.

About Our Expert

Matthew Humphries

Matthew Humphries

Former Senior Editor

My Experience

I started working at PCMag in November 2016, covering all areas of technology and video game news. Before that I spent nearly 15 years working at Geek.com as a writer and editor. I also spent the first six years after leaving university as a professional game designer working with Disney, Games Workshop, 20th Century Fox, and Vivendi.

I hold two degrees: a Bachelor's degree in Computer Science and a Master's degree in Games Development. My first book, Make Your Own Pixel Art, is available from all good book shops.

My Areas of Expertise

  • PC components and system building
  • Raspberry Pi
  • Software development
  • Storage technology
  • Video games and gaming hardware

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